Commit Graph

9233 Commits (a51b1cd3cd0122110a31d17d8b84d7d2c50b1f7e)
 

Author SHA1 Message Date
ameerj a80e566464 gcadapter: Implement auto map feature
Implements the auto map functionality for the GC adapter.
The controls map nicely to the original 3ds controls, with the select button being mapped to the Z button on GC.
The ZL/ZR buttons are not mapped by this feature.
2021-04-24 02:03:40 +07:00
Jan Beich 161e6a541b cmake: unbreak system libusb support
Reference libusb doesn't support DragonFly and FreeBSD because those
ship a different libusb implementation (supports 0.1, 1.0, 2.0 API).
2021-04-24 02:02:45 +07:00
ameerj 32f8a565f3 configure_input: Add frontend text for GC adapter
Also streamlines some of the frontend text logic.
2021-04-24 02:02:45 +07:00
ameerj 700fa6b96a gc_adapter: Port code cleanup and feature updates from yuzu
Streamlines the code and introduces fixes for the origin status of the controller along with adapter hotplug support

Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-04-24 02:02:45 +07:00
ameerj 05e28a53e8 input_common: Add support for GameCube Adapter
This is a port of the initial GameCube adapter input support i added into yuzu emulator.
It requires the same setup as when it was first introduced in yuzu, requiring the Zadig driver be installed for the adapter to allow it to interface with libusb.
2021-04-24 02:02:45 +07:00
Lioncash c5094ed614 externals: Track upstream libusb
We can place the external in an inner folder and manage the custom files
necessary to integrate it with CMake directly. This allows us to
directly change how we use it with our build system, as opposed to
needing to change a fork.
2021-04-24 02:02:45 +07:00
bunnei 9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948: Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 +07:00
bunnei 24086d05bb
Merge pull request #5471 from vitor-k/misc
Fix some warnings and some small changes
2021-04-23 22:54:00 +07:00
bunnei 78b8dfc808
Merge pull request #5759 from nieldm/fix-3818-allow-custom-save
Allow custom folder for SDMC and NAND Directories
2021-04-23 22:35:10 +07:00
bunnei 71b8ddb8a9
Merge pull request #5756 from vitor-k/gl_extensions
Check for OpenGL extensions
2021-04-23 22:33:21 +07:00
bunnei 33e5d16c89
Merge pull request #5748 from vitor-k/update-dynarmic
Update dynarmic
2021-04-23 22:32:48 +07:00
bunnei b9d7181a63
Merge pull request #5745 from vitor-k/catch
externals: Update catch to v2.13.4
2021-04-23 22:32:16 +07:00
Daniel Mendez 8981ca983f
Update src/citra_qt/configuration/configure_storage.cpp
Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:20 +07:00
Daniel Mendez b72e60a47f
Update src/citra_qt/configuration/configure_storage.h
Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:14 +07:00
Daniel Méndez 95529a8b1d citra-qt: Added configure storage to handle NAND and SDMC dir location 2021-04-18 00:13:21 +07:00
Daniel Mendez d21b8fb1b1 config: better variable naming
Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-17 23:49:18 +07:00
Daniel Méndez 7f20d8bb88 config: Added nand_directory and sdmc_directory to Settings
Added settings to the ini
2021-04-17 23:49:02 +07:00
Daniel Méndez 3be52f818a file_util: Add a function to update the user path
Added a default value when sdmc and nand are empty
2021-04-17 23:48:30 +07:00
Daniel Méndez 49c0766b73 settings: Save and load NAND/SD dirs from config 2021-04-08 00:20:52 +07:00
Vitor Kiguchi b660adea0f update catch 2021-04-06 19:56:28 +07:00
Vitor Kiguchi a2f9fef97e Update dynarmic
fixes dynarmic compilation when targeting MacOS on ARM
2021-04-06 19:54:39 +07:00
Vitor K 39680264b4
citra_qt/configure_input: use pre-increment instead of post-increment
Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-06 19:02:02 +07:00
Vitor Kiguchi 3fb1988b5b gl_rasterizer: check for GL_ARB_copy_image 2021-04-06 00:20:00 +07:00
Vitor Kiguchi 981ffb5090 shader_disk_cache: warn the user when ARB_get_program_binary is not supported. 2021-04-06 00:19:59 +07:00
Vitor Kiguchi 3cc559f865 clang format 2021-04-05 19:52:27 +07:00
Vitor Kiguchi 0e2edbb0d2 Account for analog buttons when checking for used buttons
circle mod and analog_from_buttons weren't being accounted for.
2021-04-05 19:38:54 +07:00
Marshall Mohror b3cab3c450
Merge pull request #5747 from JohelEGP/conditional_resize
fix(net): prevent gibberish padding on linux
2021-04-03 00:05:38 +07:00
Johel Ernesto Guerrero Peña f8eb4b7edc fix(net): prevent gibberish padding on linux 2021-03-30 08:55:58 +07:00
Pengfei Zhu 8e3c7674d8
Merge pull request #5644 from liushuyu/master
bootmanager: fix memory leaks when loading save states
2021-03-06 16:23:24 +07:00
xperia64 c2d36cde9f
Fix destructor order in rasterizer cache (#5725) 2021-02-21 18:05:27 +07:00
Marshall Mohror e6c479f497
Merge pull request #5710 from BreadFish64/bonk_textures
gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
2021-02-11 19:06:03 +07:00
Marshall Mohror 5c58620618
Merge pull request #5717 from FearlessTobi/port-5895
Port yuzu-emu/yuzu#5895: "string_util: Remove MSVC workaround for converting between UTF8/UTF16"
2021-02-10 23:04:35 +07:00
Morph 7806206e90 string_util: Remove MSVC workaround for converting between UTF8/UTF16
This has been fixed as of Visual Studio 2019 Version 16.2
2021-02-11 00:16:33 +07:00
xperia64 2ddecf35d2
Avoid leaking fences during re-presentation (#5713)
* Avoid leaking fences during re-presentation
2021-02-09 11:32:48 +07:00
Marshall Mohror 5776bdda82
Merge pull request #5546 from FearlessTobi/port-5524
Port yuzu-emu/yuzu#4086 and yuzu-emu/yuzu#4611: Xbyak cleanups
2021-02-08 16:00:18 +07:00
BreadFish64 ff56fdf37d fix recycling custom textures 2021-02-08 15:53:06 +07:00
Pengfei Zhu e770fd6e95
Merge pull request #5707 from vitor-k/mod-scale
configure_input: fix modifier scale saving
2021-02-08 13:14:19 +07:00
zhupengfei 996ca25a2e
core_timing: Lock CoreTiming event queue while deserializing
To handle those classic asymmetric constructor/destructor side effects
2021-02-08 11:25:39 +07:00
zhupengfei b2531310b4
Minor improvements to the UX
1. Game will now be paused on movie finish
2. Added 'Save without Closing'
2021-02-08 11:25:38 +07:00
zhupengfei f8eb9a541d
citra_qt: Fix potential indeterminstism caused by starting record/playback
Previously the movie was started *after* core starts running, causing potential indeterminism.

Some desyncs are still not fixed; they may be caused by core timing. More investigation is required.
2021-02-08 11:25:38 +07:00
zhupengfei e60e20666e
citra_qt: Allow enabling frame advance before emulation start
Effectively allows starting emulation as paused.
2021-02-08 11:25:37 +07:00
zhupengfei d6b64f6b09
citra_qt: Simplify movie recording code
The behavior shouldn't be changed.
2021-02-08 11:25:36 +07:00
zhupengfei 1780f8b5b8
core/movie: Add MovieFinished mode
Also mentioned in Laws of TAS.
2021-02-08 11:25:35 +07:00
zhupengfei e188f86582
core/movie: Add future event and timeline check
As specified in TASVideos [Laws of TAS](http://tasvideos.org/LawsOfTAS/OnSavestates.html)
2021-02-08 11:25:34 +07:00
zhupengfei b6f8cc884f
citra: Update SDL frontend 2021-02-08 11:25:33 +07:00
zhupengfei fb14bd956a
citra_qt: Add indicator in status bar
Since we do not have an overlay yet, it can be confusing whether movie is being recorded or played. This makes it clear.

Status messages (e.g. system archive missing) will be overriden, but that shouldn't be too important when recording movies.

Doubled the status bar updating frequency to provide a better experience. It now updates every second.
2021-02-08 11:25:32 +07:00
zhupengfei 113e0c7331
citra_qt: Rebuilt movie frontend
This is completely rebuilt, in order to allow setting author, displaying movie metadata, and toggling read-only mode.

The UX is changed to more closely match other emulators' behaviour. Now you can only record/play from start/reset (In the future, we might want to introduce 'record from savestate')

Also fixed a critical bug where movie file can be corrupted when ending the recording while game is still running.
2021-02-08 11:25:31 +07:00
zhupengfei 5a42a80f40
core/movie: Allow setting a playback completion callback
Instead of specifying it when starting playback. This is necessary as
you can end up playing the movie even if you started as Recording
(for example, loading a state in R/O mode will switch to Playing mode)
2021-02-08 11:25:30 +07:00
zhupengfei 06bc37a67d
core/movie: Remove program ID checks
Most other emulators handle this automatically in the frontend,
booting/restarting the corresponding game instead of reporting an error.
Therefore, remove these checks and errors from the module.
2021-02-08 11:25:29 +07:00
zhupengfei bd88667247
core/movie: Add a few fields
These fields are included in most emulators and required by TASVideos.

`input_count` is implemented by counting the number of 'PadAndCircle' states, as this is always polled regularly and can act as a time/length indicator.
TASVideos also require the input count/frame count to be verified by the emulator before playback, which is also implemented in this commit.
2021-02-08 11:25:28 +07:00