Begin rewrite of socket connections

master
Chloe Fontenot 🏳️‍⚧️ 2020-06-03 14:15:09 +07:00
parent fa6e5d8213
commit 66406ed739
2 changed files with 53 additions and 54 deletions

@ -13,10 +13,11 @@ MyVirtual = pyxinput.vController()
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect((ip, port))
while True:
from_server = client.recv(8144)
from_server = client.makefile(mode='rb')
#Decode Sever message
decodedServerData = pickle.loads(from_server)
print("Raw Data:", str(decodedServerData))
unpickler = pickle.Unpickler(from_server)
decodedServerData = unpickler.load()
print("Raw Data:", decodedServerData)
# pyxinput will only accept values one at a time, so we need to apply the itme in the dictionary one by one
for event, state in decodedServerData.items():
MyVirtual.set_value(event, state)

@ -18,57 +18,55 @@ controllerData = ""
controllerDataDict = {'AxisLx': 0, 'AxisLy': 0, 'AxisRx': 0, 'AxisRy': 0, 'BtnBack': 0, 'BtnStart': 0, 'BtnA': 0, 'BtnB': 0, 'BtnX': 0, 'BtnY': 0, 'BtnThumbL': 0, 'BtnThumbR': 0, 'BtnShoulderL': 0, 'BtnShoulderR': 0, 'Dpad': 0, 'TriggerL': 0, 'TriggerR': 0}
#Lookup table to convert values from the "inputs" library
lookup_table = {'ABS_X': 'AxisLx', 'ABS_Y': 'AxisLy', 'ABS_RX': 'AxisRx', 'ABS_RY': 'AxisRy', 'BTN_SELECT': 'BtnBack', 'BTN_START': 'BtnStart', 'BTN_SOUTH': 'BtnA', 'BTN_EAST': 'BtnB', 'BTN_NORTH': 'BtnX', 'BTN_WEST': 'BtnY', 'BTN_THUMBL': 'BtnThumbL', 'BTN_THUMBR': 'BtnThumbR', 'BTN_TL': 'BtnShoulderL', 'BTN_TR': 'BtnShoulderR', 'ABS_Z': 'TriggerL', 'ABS_RZ': 'TriggerR'}
print("Waiting for connection...")
#print("Waiting for connection...")
def sendData():
#Pickle for transmittion
encodedControllerData = pickle.dumps(controllerDataDict)
#print(encodedControllerData)
conn.send(encodedControllerData)
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.bind((ip, port))
s.listen(1)
#s.setblocking(False)
conn, addr = s.accept()
with conn:
print(colored('Connected by', 'red'), addr)
encodedControllerData = pickle.Pickler(controllerDataDict)
#print(encodedControllerData)
pickler.dump(encodedControllerData)
file.flush()
#Create Socket
conn = socket.create_server((ip, port))
file = conn.makefile(mode='wb')
pickler = pickle.Pickler(file)
#print(colored('Connected by', 'red'), addr)
print(controllerDataDict)
with conn:
while True:
events = get_gamepad()
for event in events:
#controllerDataTuple = event.ev_type, event.code, event.state
controllerDataTuple = event.code, event.state
controllerData = controllerDataTuple
#print("controllerData is a", type(controllerData))
print(controllerData)
print(controllerDataDict)
while True:
events = get_gamepad()
for event in events:
#controllerDataTuple = event.ev_type, event.code, event.state
controllerDataTuple = event.code, event.state
controllerData = controllerDataTuple
#print("controllerData is a", type(controllerData))
print(controllerData)
print(controllerDataDict)
#If event.code is SYN_REPORT, ignore it
if event.code == "SYN_REPORT":
continue
if event.code == "BTN_MODE":
print(colored('The home button is unimplemented on PYXinput, ignoring', 'red'))
continue
#Ugh, PYXinput and inputs handle the Dpad in the most annoying way possible
elif event.code == "ABS_HAT0X":
#if ABS_HAT0X is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 8 #Right
if event.state == -1:
controllerDataDict['Dpad'] = 4 #Left
sendData()
elif event.code == "ABS_HAT0Y":
#if ABS_HAT0Y is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 2 #Down
if event.state == -1:
controllerDataDict['Dpad'] = 1 #Up
sendData()
else:
# Add values to controllerDataDict
controllerDataDict[lookup_table[str(event.code)]] = event.state
sendData()
#Execute everything
controllerLoop()
#If event.code is SYN_REPORT, ignore it
if event.code == "SYN_REPORT":
continue
if event.code == "BTN_MODE":
print(colored('The home button is unimplemented on PYXinput, ignoring', 'red'))
continue
#Ugh, PYXinput and inputs handle the Dpad in the most annoying way possible
elif event.code == "ABS_HAT0X":
#if ABS_HAT0X is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 8 #Right
if event.state == -1:
controllerDataDict['Dpad'] = 4 #Left
sendData()
elif event.code == "ABS_HAT0Y":
#if ABS_HAT0Y is 0, then there is no input on the dpad
if event.state == 0:
controllerDataDict['Dpad'] = 0 #No input
if event.state == 1:
controllerDataDict['Dpad'] = 2 #Down
if event.state == -1:
controllerDataDict['Dpad'] = 1 #Up
sendData()
else:
# Add values to controllerDataDict
controllerDataDict[lookup_table[str(event.code)]] = event.state
sendData()