gl_rasterizer: Track texture buffer usage

merge-requests/60/head
ReinUsesLisp 2019-04-28 21:08:31 +07:00
parent 58c0d37422
commit 007ffbef1c
6 changed files with 119 additions and 74 deletions

@ -29,8 +29,10 @@
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = VideoCore::Surface::PixelFormat;
using SurfaceType = VideoCore::Surface::SurfaceType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
@ -281,8 +283,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
static_cast<GLsizeiptr>(sizeof(ubo)));
Shader shader{shader_cache.GetStageProgram(program)};
const auto [program_handle, next_bindings] =
shader->GetProgramHandle(primitive_mode, base_bindings);
const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)};
SetupDrawConstBuffers(stage_enum, shader);
SetupGlobalRegions(stage_enum, shader);
const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
switch (program) {
case Maxwell::ShaderProgram::VertexA:
@ -300,11 +308,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
shader_config.enable.Value(), shader_config.offset);
}
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
SetupDrawConstBuffers(stage_enum, shader);
SetupGlobalRegions(stage_enum, shader);
SetupTextures(stage_enum, shader, base_bindings);
// Workaround for Intel drivers.
// When a clip distance is enabled but not set in the shader it crops parts of the screen
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
@ -791,7 +794,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
}
}
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = system.GPU();
@ -801,6 +804,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units),
"Exceeded the number of active textures.");
TextureBufferUsage texture_buffer_usage{0};
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
Tegra::Texture::FullTextureInfo texture;
@ -814,7 +819,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
}
const u32 current_bindpoint = base_bindings.sampler + bindpoint;
state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
auto& unit{state.texture_units[current_bindpoint]};
unit.sampler = sampler_cache.GetSampler(texture.tsc);
if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) {
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
@ -822,9 +828,11 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
state.texture_units[current_bindpoint].texture = view->GetTexture();
} else {
// Can occur when texture addr is null or its memory is unmapped/invalid
state.texture_units[current_bindpoint].texture = 0;
unit.texture = 0;
}
}
return texture_buffer_usage;
}
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {

@ -126,9 +126,10 @@ private:
void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader);
/// Configures the current textures to use for the draw command.
void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
BaseBindings base_bindings);
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
/// usage.
TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader, BaseBindings base_bindings);
/// Syncs the viewport and depth range to match the guest state
void SyncViewport(OpenGLState& current_state);

@ -168,8 +168,12 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
}
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
GLenum primitive_mode, bool hint_retrievable = false) {
Maxwell::ShaderProgram program_type, const ProgramVariant& variant,
bool hint_retrievable = false) {
auto base_bindings{variant.base_bindings};
const auto primitive_mode{variant.primitive_mode};
const auto texture_buffer_usage{variant.texture_buffer_usage};
std::string source = "#version 430 core\n"
"#extension GL_ARB_separate_shader_objects : enable\n\n";
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
@ -187,6 +191,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
base_bindings.sampler++);
}
// Transform 1D textures to texture samplers by declaring its preprocessor macros.
for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
if (!texture_buffer_usage.test(i)) {
continue;
}
source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
}
if (program_type == Maxwell::ShaderProgram::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(primitive_mode);
@ -261,20 +273,18 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
shader_length = entries.shader_length;
}
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
BaseBindings base_bindings) {
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
GLuint handle{};
if (program_type == Maxwell::ShaderProgram::Geometry) {
handle = GetGeometryShader(primitive_mode, base_bindings);
handle = GetGeometryShader(variant);
} else {
const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
program = TryLoadProgram(primitive_mode, base_bindings);
program = TryLoadProgram(variant);
if (!program) {
program =
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
@ -283,6 +293,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
handle = program->handle;
}
auto base_bindings{variant.base_bindings};
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
@ -290,43 +301,42 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
return {handle, base_bindings};
}
GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) {
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant);
auto& programs = entry->second;
switch (primitive_mode) {
switch (variant.primitive_mode) {
case GL_POINTS:
return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
return LazyGeometryProgram(programs.points, variant);
case GL_LINES:
case GL_LINE_STRIP:
return LazyGeometryProgram(programs.lines, base_bindings, primitive_mode);
return LazyGeometryProgram(programs.lines, variant);
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
return LazyGeometryProgram(programs.lines_adjacency, base_bindings, primitive_mode);
return LazyGeometryProgram(programs.lines_adjacency, variant);
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return LazyGeometryProgram(programs.triangles, base_bindings, primitive_mode);
return LazyGeometryProgram(programs.triangles, variant);
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, primitive_mode);
return LazyGeometryProgram(programs.triangles_adjacency, variant);
default:
UNREACHABLE_MSG("Unknown primitive mode.");
return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
return LazyGeometryProgram(programs.points, variant);
}
}
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
GLenum primitive_mode) {
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program,
const ProgramVariant& variant) {
if (target_program) {
return target_program->handle;
}
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
target_program = TryLoadProgram(primitive_mode, base_bindings);
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode);
target_program = TryLoadProgram(variant);
if (!target_program) {
target_program =
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
target_program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name);
@ -334,18 +344,19 @@ GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBind
return target_program->handle;
};
CachedProgram CachedShader::TryLoadProgram(GLenum primitive_mode,
BaseBindings base_bindings) const {
const auto found = precompiled_programs.find(GetUsage(primitive_mode, base_bindings));
CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
const auto found = precompiled_programs.find(GetUsage(variant));
if (found == precompiled_programs.end()) {
return {};
}
return found->second;
}
ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
BaseBindings base_bindings) const {
return {unique_identifier, base_bindings, primitive_mode};
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const {
ShaderDiskCacheUsage usage;
usage.unique_identifier = unique_identifier;
usage.variant = variant;
return usage;
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
@ -411,8 +422,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
if (!shader) {
shader = SpecializeShader(unspecialized.code, unspecialized.entries,
unspecialized.program_type, usage.bindings,
usage.primitive, true);
unspecialized.program_type, usage.variant, true);
}
std::scoped_lock lock(mutex);

@ -6,6 +6,7 @@
#include <array>
#include <atomic>
#include <bitset>
#include <memory>
#include <set>
#include <tuple>
@ -67,8 +68,7 @@ public:
}
/// Gets the GL program handle for the shader
std::tuple<GLuint, BaseBindings> GetProgramHandle(GLenum primitive_mode,
BaseBindings base_bindings);
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
private:
// Geometry programs. These are needed because GLSL needs an input topology but it's not
@ -82,15 +82,14 @@ private:
CachedProgram triangles_adjacency;
};
GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings);
GLuint GetGeometryShader(const ProgramVariant& variant);
/// Generates a geometry shader or returns one that already exists.
GLuint LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
GLenum primitive_mode);
GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant);
CachedProgram TryLoadProgram(GLenum primitive_mode, BaseBindings base_bindings) const;
CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
u8* host_ptr{};
VAddr cpu_addr{};
@ -104,8 +103,8 @@ private:
std::string code;
std::unordered_map<BaseBindings, CachedProgram> programs;
std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
std::unordered_map<ProgramVariant, CachedProgram> programs;
std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs;
std::unordered_map<u32, GLuint> cbuf_resource_cache;
std::unordered_map<u32, GLuint> gmem_resource_cache;

@ -34,11 +34,11 @@ enum class PrecompiledEntryKind : u32 {
Dump,
};
constexpr u32 NativeVersion = 1;
constexpr u32 NativeVersion = 2;
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 12);
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
static_assert(sizeof(ShaderDiskCacheUsage) == 32);
namespace {

@ -30,15 +30,17 @@ class IOFile;
namespace OpenGL {
using ProgramCode = std::vector<u64>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct ShaderDiskCacheUsage;
struct ShaderDiskCacheDump;
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
/// Allocated bindings used by an OpenGL shader program
using ProgramCode = std::vector<u64>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using TextureBufferUsage = std::bitset<64>;
/// Allocated bindings used by an OpenGL shader program.
struct BaseBindings {
u32 cbuf{};
u32 gmem{};
@ -53,15 +55,29 @@ struct BaseBindings {
}
};
/// Describes how a shader is used
/// Describes the different variants a single program can be compiled.
struct ProgramVariant {
BaseBindings base_bindings;
GLenum primitive_mode{};
TextureBufferUsage texture_buffer_usage{};
bool operator==(const ProgramVariant& rhs) const {
return std::tie(base_bindings, primitive_mode, texture_buffer_usage) ==
std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage);
}
bool operator!=(const ProgramVariant& rhs) const {
return !operator==(rhs);
}
};
/// Describes how a shader is used.
struct ShaderDiskCacheUsage {
u64 unique_identifier{};
BaseBindings bindings;
GLenum primitive{};
ProgramVariant variant;
bool operator==(const ShaderDiskCacheUsage& rhs) const {
return std::tie(unique_identifier, bindings, primitive) ==
std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant);
}
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
@ -80,11 +96,20 @@ struct hash<OpenGL::BaseBindings> {
}
};
template <>
struct hash<OpenGL::ProgramVariant> {
std::size_t operator()(const OpenGL::ProgramVariant& variant) const {
return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^
(static_cast<std::size_t>(variant.primitive_mode) << 6);
}
};
template <>
struct hash<OpenGL::ShaderDiskCacheUsage> {
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
return static_cast<std::size_t>(usage.unique_identifier) ^
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
std::hash<OpenGL::ProgramVariant>()(usage.variant);
}
};
@ -288,13 +313,15 @@ private:
// Core system
Core::System& system;
// Stored transferable shaders
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
// Stores whole precompiled cache which will be read from/saved to the precompiled cache file
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
// file
FileSys::VectorVfsFile precompiled_cache_virtual_file;
// Stores the current offset of the precompiled cache file for IO purposes
std::size_t precompiled_cache_virtual_file_offset = 0;
// Stored transferable shaders
std::unordered_map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
// The cache has been loaded at boot
bool tried_to_load{};
};