mirror of https://git.suyu.dev/suyu/suyu
added initial renderer code
parent
e4d1ad4bda
commit
080f847550
@ -0,0 +1,340 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (C) 2014 Citra Emulator
|
||||||
|
*
|
||||||
|
* @file renderer_opengl.cpp
|
||||||
|
* @author bunnei
|
||||||
|
* @date 2014-04-05
|
||||||
|
* @brief Renderer for OpenGL 3.x
|
||||||
|
*
|
||||||
|
* @section LICENSE
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License as
|
||||||
|
* published by the Free Software Foundation; either version 2 of
|
||||||
|
* the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful, but
|
||||||
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details at
|
||||||
|
* http://www.gnu.org/copyleft/gpl.html
|
||||||
|
*
|
||||||
|
* Official project repository can be found at:
|
||||||
|
* http://code.google.com/p/gekko-gc-emu/
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "video_core.h"
|
||||||
|
#include "renderer_opengl/renderer_opengl.h"
|
||||||
|
|
||||||
|
/// RendererOpenGL constructor
|
||||||
|
RendererOpenGL::RendererOpenGL() {
|
||||||
|
memset(fbo_, 0, sizeof(fbo_));
|
||||||
|
memset(fbo_rbo_, 0, sizeof(fbo_rbo_));
|
||||||
|
memset(fbo_depth_buffers_, 0, sizeof(fbo_depth_buffers_));
|
||||||
|
|
||||||
|
resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
|
||||||
|
resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// RendererOpenGL destructor
|
||||||
|
RendererOpenGL::~RendererOpenGL() {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Swap buffers (render frame)
|
||||||
|
void RendererOpenGL::SwapBuffers() {
|
||||||
|
|
||||||
|
glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
ResetRenderState();
|
||||||
|
|
||||||
|
// EFB->XFB copy
|
||||||
|
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
|
||||||
|
// register write We're also treating both framebuffers as a single one in OpenGL.
|
||||||
|
Rect framebuffer_size(0, 0, VideoCore::kScreenTopWidth,
|
||||||
|
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
|
||||||
|
CopyToXFB(framebuffer_size, framebuffer_size);
|
||||||
|
|
||||||
|
// XFB->Window copy
|
||||||
|
RenderFramebuffer();
|
||||||
|
|
||||||
|
// Swap buffers
|
||||||
|
render_window_->PollEvents();
|
||||||
|
render_window_->SwapBuffers();
|
||||||
|
|
||||||
|
// Switch back to EFB and clear
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||||
|
|
||||||
|
RestoreRenderState();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Blits the EFB to the external framebuffer (XFB)
|
||||||
|
* @param src_rect Source rectangle in EFB to copy
|
||||||
|
* @param dst_rect Destination rectangle in EFB to copy to
|
||||||
|
* @param dest_height Destination height in pixels
|
||||||
|
*/
|
||||||
|
void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) {
|
||||||
|
ResetRenderState();
|
||||||
|
|
||||||
|
// Render target is destination framebuffer
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||||
|
glViewport(0, 0, resolution_width_, resolution_height_);
|
||||||
|
|
||||||
|
// Render source is our EFB
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||||
|
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||||
|
|
||||||
|
// Blit
|
||||||
|
glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,
|
||||||
|
dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
|
||||||
|
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
RestoreRenderState();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clear the screen
|
||||||
|
* @param rect Screen rectangle to clear
|
||||||
|
* @param enable_color Enable color clearing
|
||||||
|
* @param enable_alpha Enable alpha clearing
|
||||||
|
* @param enable_z Enable depth clearing
|
||||||
|
* @param color Clear color
|
||||||
|
* @param z Clear depth
|
||||||
|
*/
|
||||||
|
void RendererOpenGL::Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,
|
||||||
|
u32 color, u32 z) {
|
||||||
|
GLboolean const color_mask = enable_color ? GL_TRUE : GL_FALSE;
|
||||||
|
GLboolean const alpha_mask = enable_alpha ? GL_TRUE : GL_FALSE;
|
||||||
|
|
||||||
|
ResetRenderState();
|
||||||
|
|
||||||
|
// Clear color
|
||||||
|
glColorMask(color_mask, color_mask, color_mask, alpha_mask);
|
||||||
|
glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f,
|
||||||
|
float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f);
|
||||||
|
|
||||||
|
// Clear depth
|
||||||
|
glDepthMask(enable_z ? GL_TRUE : GL_FALSE);
|
||||||
|
glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF));
|
||||||
|
|
||||||
|
// Specify the rectangle of the EFB to clear
|
||||||
|
glEnable(GL_SCISSOR_TEST);
|
||||||
|
glScissor(rect.x0_, rect.y1_, rect.width(), rect.height());
|
||||||
|
|
||||||
|
// Clear it!
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
RestoreRenderState();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the renderer viewport location, width, and height
|
||||||
|
void RendererOpenGL::SetViewport(int x, int y, int width, int height) {
|
||||||
|
glViewport(x, y, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the renderer depthrange, znear and zfar
|
||||||
|
void RendererOpenGL::SetDepthRange(double znear, double zfar) {
|
||||||
|
glDepthRange(znear, zfar);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Sets the scissor box
|
||||||
|
* @param rect Renderer rectangle to set scissor box to
|
||||||
|
*/
|
||||||
|
void RendererOpenGL::SetScissorBox(const Rect& rect) {
|
||||||
|
glScissor(rect.x0_, rect.y1_, rect.width(), rect.height());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the line and point size
|
||||||
|
* @param line_width Line width to use
|
||||||
|
* @param point_size Point size to use
|
||||||
|
*/
|
||||||
|
void RendererOpenGL::SetLinePointSize(f32 line_width, f32 point_size) {
|
||||||
|
glLineWidth((GLfloat)line_width);
|
||||||
|
glPointSize((GLfloat)point_size);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set a specific render mode
|
||||||
|
* @param flag Render flags mode to enable
|
||||||
|
*/
|
||||||
|
void RendererOpenGL::SetMode(kRenderMode flags) {
|
||||||
|
if(flags & kRenderMode_ZComp) {
|
||||||
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||||
|
}
|
||||||
|
if(flags & kRenderMode_Multipass) {
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glDepthMask(GL_FALSE);
|
||||||
|
glDepthFunc(GL_EQUAL);
|
||||||
|
}
|
||||||
|
if (flags & kRenderMode_UseDstAlpha) {
|
||||||
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
}
|
||||||
|
last_mode_ |= flags;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reset the full renderer API to the NULL state
|
||||||
|
void RendererOpenGL::ResetRenderState() {
|
||||||
|
glDisable(GL_SCISSOR_TEST);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_CULL_FACE);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
glDepthMask(GL_FALSE);
|
||||||
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Restore the full renderer API state - As the game set it
|
||||||
|
void RendererOpenGL::RestoreRenderState() {
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||||
|
|
||||||
|
//gp::XF_UpdateViewport();
|
||||||
|
SetViewport(0, 0, resolution_width_, resolution_height_);
|
||||||
|
SetDepthRange(0.0f, 1.0f);
|
||||||
|
|
||||||
|
//SetGenerationMode();
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glFrontFace(GL_CCW);
|
||||||
|
|
||||||
|
//glEnable(GL_SCISSOR_TEST);
|
||||||
|
//gp::BP_SetScissorBox();
|
||||||
|
glDisable(GL_SCISSOR_TEST);
|
||||||
|
|
||||||
|
//SetColorMask(gp::g_bp_regs.cmode0);
|
||||||
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
|
|
||||||
|
//SetDepthMode();
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDepthMask(GL_FALSE);
|
||||||
|
|
||||||
|
//SetBlendMode(gp::g_bp_regs.cmode0, gp::g_bp_regs.cmode1, true);
|
||||||
|
//if (common::g_config->current_renderer_config().enable_wireframe) {
|
||||||
|
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||||
|
//} else {
|
||||||
|
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Initialize the FBO
|
||||||
|
void RendererOpenGL::InitFramebuffer() {
|
||||||
|
// TODO(en): This should probably be implemented with the top screen and bottom screen as
|
||||||
|
// separate framebuffers
|
||||||
|
|
||||||
|
// Init the FBOs
|
||||||
|
// -------------
|
||||||
|
|
||||||
|
glGenFramebuffers(kMaxFramebuffers, fbo_); // Generate primary framebuffer
|
||||||
|
glGenRenderbuffers(kMaxFramebuffers, fbo_rbo_); // Generate primary RBOs
|
||||||
|
glGenRenderbuffers(kMaxFramebuffers, fbo_depth_buffers_); // Generate primary depth buffer
|
||||||
|
|
||||||
|
for (int i = 0; i < kMaxFramebuffers; i++) {
|
||||||
|
// Generate color buffer storage
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]);
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, resolution_width_, resolution_height_);
|
||||||
|
|
||||||
|
// Generate depth buffer storage
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]);
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, resolution_width_,
|
||||||
|
resolution_height_);
|
||||||
|
|
||||||
|
// Attach the buffers
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]);
|
||||||
|
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
||||||
|
GL_RENDERBUFFER, fbo_depth_buffers_[i]);
|
||||||
|
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||||
|
GL_RENDERBUFFER, fbo_rbo_[i]);
|
||||||
|
|
||||||
|
// Check for completeness
|
||||||
|
if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) {
|
||||||
|
NOTICE_LOG(RENDER, "framebuffer(%d) initialized ok", i);
|
||||||
|
} else {
|
||||||
|
ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer");
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Blit the FBO to the OpenGL default framebuffer
|
||||||
|
void RendererOpenGL::RenderFramebuffer() {
|
||||||
|
|
||||||
|
// Render target is default framebuffer
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||||
|
glViewport(0, 0, resolution_width_, resolution_height_);
|
||||||
|
|
||||||
|
// Render source is our XFB
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
|
||||||
|
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||||
|
|
||||||
|
// Blit
|
||||||
|
glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0,
|
||||||
|
render_window_->client_area_width(), render_window_->client_area_height(),
|
||||||
|
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||||
|
|
||||||
|
// Update the FPS count
|
||||||
|
UpdateFramerate();
|
||||||
|
|
||||||
|
// Rebind EFB
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
|
||||||
|
|
||||||
|
current_frame_++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Updates the framerate
|
||||||
|
void RendererOpenGL::UpdateFramerate() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the emulator window to use for renderer
|
||||||
|
* @param window EmuWindow handle to emulator window to use for rendering
|
||||||
|
*/
|
||||||
|
void RendererOpenGL::SetWindow(EmuWindow* window) {
|
||||||
|
render_window_ = window;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Initialize the renderer
|
||||||
|
void RendererOpenGL::Init() {
|
||||||
|
render_window_->MakeCurrent();
|
||||||
|
glShadeModel(GL_SMOOTH);
|
||||||
|
|
||||||
|
|
||||||
|
glStencilFunc(GL_ALWAYS, 0, 0);
|
||||||
|
glBlendFunc(GL_ONE, GL_ONE);
|
||||||
|
|
||||||
|
glViewport(0, 0, resolution_width_, resolution_height_);
|
||||||
|
|
||||||
|
glClearDepth(1.0f);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glDepthFunc(GL_LEQUAL);
|
||||||
|
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||||
|
|
||||||
|
glDisable(GL_STENCIL_TEST);
|
||||||
|
glEnable(GL_SCISSOR_TEST);
|
||||||
|
|
||||||
|
glScissor(0, 0, resolution_width_, resolution_height_);
|
||||||
|
glClearDepth(1.0f);
|
||||||
|
|
||||||
|
GLenum err = glewInit();
|
||||||
|
if (GLEW_OK != err) {
|
||||||
|
ERROR_LOG(RENDER, " Failed to initialize GLEW! Error message: \"%s\". Exiting...",
|
||||||
|
glewGetErrorString(err));
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize everything else
|
||||||
|
// --------------------------
|
||||||
|
|
||||||
|
InitFramebuffer();
|
||||||
|
|
||||||
|
NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Shutdown the renderer
|
||||||
|
void RendererOpenGL::ShutDown() {
|
||||||
|
}
|
@ -0,0 +1,138 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (C) 2014 Citra Emulator
|
||||||
|
*
|
||||||
|
* @file renderer_opengl.h
|
||||||
|
* @author bunnei
|
||||||
|
* @date 2014-04-05
|
||||||
|
* @brief Renderer for OpenGL 3.x
|
||||||
|
*
|
||||||
|
* @section LICENSE
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License as
|
||||||
|
* published by the Free Software Foundation; either version 2 of
|
||||||
|
* the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful, but
|
||||||
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details at
|
||||||
|
* http://www.gnu.org/copyleft/gpl.html
|
||||||
|
*
|
||||||
|
* Official project repository can be found at:
|
||||||
|
* http://code.google.com/p/gekko-gc-emu/
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <GL/glew.h>
|
||||||
|
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "emu_window.h"
|
||||||
|
|
||||||
|
#include "renderer_base.h"
|
||||||
|
|
||||||
|
|
||||||
|
class RendererOpenGL : virtual public RendererBase {
|
||||||
|
public:
|
||||||
|
|
||||||
|
static const int kMaxFramebuffers = 2; ///< Maximum number of framebuffers
|
||||||
|
|
||||||
|
RendererOpenGL();
|
||||||
|
~RendererOpenGL();
|
||||||
|
|
||||||
|
/// Swap buffers (render frame)
|
||||||
|
void SwapBuffers();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Blits the EFB to the external framebuffer (XFB)
|
||||||
|
* @param src_rect Source rectangle in EFB to copy
|
||||||
|
* @param dst_rect Destination rectangle in EFB to copy to
|
||||||
|
* @param dest_height Destination height in pixels
|
||||||
|
*/
|
||||||
|
void CopyToXFB(const Rect& src_rect, const Rect& dst_rect);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clear the screen
|
||||||
|
* @param rect Screen rectangle to clear
|
||||||
|
* @param enable_color Enable color clearing
|
||||||
|
* @param enable_alpha Enable alpha clearing
|
||||||
|
* @param enable_z Enable depth clearing
|
||||||
|
* @param color Clear color
|
||||||
|
* @param z Clear depth
|
||||||
|
*/
|
||||||
|
void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,
|
||||||
|
u32 color, u32 z);
|
||||||
|
|
||||||
|
/// Sets the renderer viewport location, width, and height
|
||||||
|
void SetViewport(int x, int y, int width, int height);
|
||||||
|
|
||||||
|
/// Sets the renderer depthrange, znear and zfar
|
||||||
|
void SetDepthRange(double znear, double zfar);
|
||||||
|
|
||||||
|
/* Sets the scissor box
|
||||||
|
* @param rect Renderer rectangle to set scissor box to
|
||||||
|
*/
|
||||||
|
void SetScissorBox(const Rect& rect);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the line and point size
|
||||||
|
* @param line_width Line width to use
|
||||||
|
* @param point_size Point size to use
|
||||||
|
*/
|
||||||
|
void SetLinePointSize(f32 line_width, f32 point_size);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set a specific render mode
|
||||||
|
* @param flag Render flags mode to enable
|
||||||
|
*/
|
||||||
|
void SetMode(kRenderMode flags);
|
||||||
|
|
||||||
|
/// Reset the full renderer API to the NULL state
|
||||||
|
void ResetRenderState();
|
||||||
|
|
||||||
|
/// Restore the full renderer API state - As the game set it
|
||||||
|
void RestoreRenderState();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the emulator window to use for renderer
|
||||||
|
* @param window EmuWindow handle to emulator window to use for rendering
|
||||||
|
*/
|
||||||
|
void SetWindow(EmuWindow* window);
|
||||||
|
|
||||||
|
/// Initialize the renderer
|
||||||
|
void Init();
|
||||||
|
|
||||||
|
/// Shutdown the renderer
|
||||||
|
void ShutDown();
|
||||||
|
|
||||||
|
// Framebuffer object(s)
|
||||||
|
// ---------------------
|
||||||
|
|
||||||
|
GLuint fbo_[kMaxFramebuffers]; ///< Framebuffer objects
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
/// Initialize the FBO
|
||||||
|
void InitFramebuffer();
|
||||||
|
|
||||||
|
// Blit the FBO to the OpenGL default framebuffer
|
||||||
|
void RenderFramebuffer();
|
||||||
|
|
||||||
|
/// Updates the framerate
|
||||||
|
void UpdateFramerate();
|
||||||
|
|
||||||
|
EmuWindow* render_window_;
|
||||||
|
u32 last_mode_; ///< Last render mode
|
||||||
|
|
||||||
|
int resolution_width_;
|
||||||
|
int resolution_height_;
|
||||||
|
|
||||||
|
// Framebuffer object(s)
|
||||||
|
// ---------------------
|
||||||
|
|
||||||
|
GLuint fbo_rbo_[kMaxFramebuffers]; ///< Render buffer objects
|
||||||
|
GLuint fbo_depth_buffers_[kMaxFramebuffers]; ///< Depth buffers objects
|
||||||
|
|
||||||
|
DISALLOW_COPY_AND_ASSIGN(RendererOpenGL);
|
||||||
|
};
|
Loading…
Reference in New Issue