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@ -403,6 +403,28 @@ void GameList::RefreshGameDirectory() {
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}
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}
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static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
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std::vector<u8>& icon, std::string& name) {
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const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
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if (control_dir == nullptr)
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return;
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const auto nacp_file = control_dir->GetFile("control.nacp");
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if (nacp_file == nullptr)
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return;
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FileSys::NACP nacp(nacp_file);
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name = nacp.GetApplicationName();
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FileSys::VirtualFile icon_file = nullptr;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
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if (icon_file != nullptr) {
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icon = icon_file->ReadAllBytes();
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break;
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}
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}
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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const auto usernand = Service::FileSystem::GetUserNANDContents();
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const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
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@ -421,22 +443,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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const auto& control =
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usernand->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
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if (control != nullptr) {
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const auto control_dir = FileSys::ExtractRomFS(control->GetRomFS());
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const auto nacp_file = control_dir->GetFile("control.nacp");
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FileSys::NACP nacp(nacp_file);
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name = nacp.GetApplicationName();
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FileSys::VirtualFile icon_file = nullptr;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
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if (icon_file != nullptr) {
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icon = icon_file->ReadAllBytes();
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break;
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}
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}
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}
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if (control != nullptr)
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GetMetadataFromControlNCA(control, icon, name);
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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@ -450,6 +458,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
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const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Control);
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for (const auto& entry : control_data) {
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const auto nca = usernand->GetEntry(entry);
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if (nca != nullptr)
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nca_control_map.insert_or_assign(entry.title_id, nca);
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}
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const auto nca_control_callback =
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[this, &nca_control_map](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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@ -503,20 +520,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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// Use from metadata pool.
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if (nca_control_map.find(program_id) != nca_control_map.end()) {
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const auto nca = nca_control_map[program_id];
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const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
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const auto nacp_file = control_dir->GetFile("control.nacp");
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FileSys::NACP nacp(nacp_file);
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name = nacp.GetApplicationName();
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FileSys::VirtualFile icon_file = nullptr;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
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if (icon_file != nullptr) {
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icon = icon_file->ReadAllBytes();
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break;
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}
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}
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GetMetadataFromControlNCA(nca, icon, name);
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}
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}
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