Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile

Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
merge-requests/60/head
Fernando Sahmkow 2020-04-17 17:08:41 +07:00 committed by GitHub
commit 2133482a17
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1 changed files with 1 additions and 3 deletions

@ -34,8 +34,6 @@
namespace OpenGL { namespace OpenGL {
using Tegra::Engines::ShaderType; using Tegra::Engines::ShaderType;
using VideoCommon::Shader::CompileDepth;
using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry; using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR; using VideoCommon::Shader::ShaderIR;
@ -45,7 +43,7 @@ namespace {
constexpr u32 STAGE_MAIN_OFFSET = 10; constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0; constexpr u32 KERNEL_MAIN_OFFSET = 0;
constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile}; constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
/// Gets the address for the specified shader stage program /// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {