mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #1259 from lioncash/relocate
yuzu: Move GameListWorker to its own source filesmerge-requests/60/head
commit
2515d2433b
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <QDir>
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#include <QFileInfo>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/game_list_worker.h"
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#include "yuzu/ui_settings.h"
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namespace {
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
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const std::shared_ptr<FileSys::NCA>& nca, std::vector<u8>& icon,
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std::string& name) {
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auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
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if (icon_file != nullptr)
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icon = icon_file->ReadAllBytes();
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if (nacp != nullptr)
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name = nacp->GetApplicationName();
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}
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bool HasSupportedFileExtension(const std::string& file_name) {
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const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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bool IsExtractedNCAMain(const std::string& file_name) {
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return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
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}
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QString FormatGameName(const std::string& physical_name) {
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const QString physical_name_as_qstring = QString::fromStdString(physical_name);
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const QFileInfo file_info(physical_name_as_qstring);
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if (IsExtractedNCAMain(physical_name)) {
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return file_info.dir().path();
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}
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return physical_name_as_qstring;
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}
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QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool updatable = true) {
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QString out;
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for (const auto& kv : patch_manager.GetPatchVersionNames()) {
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if (!updatable && kv.first == FileSys::PatchType::Update)
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continue;
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if (kv.second.empty()) {
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out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
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} else {
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out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
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.c_str());
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}
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}
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out.chop(1);
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return out;
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}
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} // Anonymous namespace
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GameListWorker::GameListWorker(
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FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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GameListWorker::~GameListWorker() = default;
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void GameListWorker::AddInstalledTitlesToGameList() {
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const auto cache = Service::FileSystem::GetUnionContents();
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const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Program);
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for (const auto& game : installed_games) {
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const auto& file = cache->GetEntryUnparsed(game);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
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if (!loader)
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continue;
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std::vector<u8> icon;
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std::string name;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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const FileSys::PatchManager patch{program_id};
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const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
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if (control != nullptr)
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GetMetadataFromControlNCA(patch, control, icon, name);
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(FormatPatchNameVersions(patch)),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(file->GetSize()),
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});
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}
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Control);
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for (const auto& entry : control_data) {
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const auto nca = cache->GetEntry(entry);
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if (nca != nullptr)
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nca_control_map.insert_or_assign(entry.title_id, nca);
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}
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}
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void GameListWorker::FillControlMap(const std::string& dir_path) {
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const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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QFileInfo file_info(physical_name.c_str());
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if (!is_dir && file_info.suffix().toStdString() == "nca") {
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auto nca =
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std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (nca->GetType() == FileSys::NCAContentType::Control)
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nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
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}
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return true;
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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std::unique_ptr<Loader::AppLoader> loader =
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Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
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loader->GetFileType() == Loader::FileType::Error) &&
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!UISettings::values.show_unknown))
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return true;
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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std::string name = " ";
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const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{program_id};
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if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
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res2 == Loader::ResultStatus::Success) {
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// Use from metadata pool.
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if (nca_control_map.find(program_id) != nca_control_map.end()) {
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const auto nca = nca_control_map[program_id];
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GetMetadataFromControlNCA(patch, nca, icon, name);
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}
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}
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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emit EntryReady({
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new GameListItemPath(
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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} else if (is_dir && recursion > 0) {
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watch_list.append(QString::fromStdString(physical_name));
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AddFstEntriesToGameList(physical_name, recursion - 1);
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}
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return true;
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
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}
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void GameListWorker::run() {
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stop_processing = false;
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watch_list.append(dir_path);
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FillControlMap(dir_path.toStdString());
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AddInstalledTitlesToGameList();
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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nca_control_map.clear();
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emit Finished(watch_list);
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}
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void GameListWorker::Cancel() {
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this->disconnect();
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stop_processing = true;
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}
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@ -0,0 +1,72 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <QList>
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#include <QObject>
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#include <QRunnable>
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#include <QString>
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#include "common/common_types.h"
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class QStandardItem;
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namespace FileSys {
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class NCA;
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class VfsFilesystem;
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} // namespace FileSys
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/**
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* Asynchronous worker object for populating the game list.
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* Communicates with other threads through Qt's signal/slot system.
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*/
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class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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GameListWorker(
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std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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~GameListWorker() override;
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/// Starts the processing of directory tree information.
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void run() override;
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/// Tells the worker that it should no longer continue processing. Thread-safe.
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void Cancel();
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signals:
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/**
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready
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* to be added to the game list.
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
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*/
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void EntryReady(QList<QStandardItem*> entry_items);
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/**
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* After the worker has traversed the game directory looking for entries, this signal is emitted
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* with a list of folders that should be watched for changes as well.
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*/
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void Finished(QStringList watch_list);
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private:
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void AddInstalledTitlesToGameList();
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void FillControlMap(const std::string& dir_path);
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
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QStringList watch_list;
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QString dir_path;
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bool deep_scan;
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
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std::atomic_bool stop_processing;
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};
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