y2r_u: Stub StartConversion to prevent moflex games from hanging.

merge-requests/60/head
bunnei 2015-05-19 21:11:32 +07:00
parent 0b7d2941cf
commit 25f14e76f1
1 changed files with 17 additions and 1 deletions

@ -43,6 +43,22 @@ static void GetTransferEndEvent(Service::Interface* self) {
cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom(); cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom();
} }
/**
* Starts a YUV -> RGB conversion
*/
static void StartConversion(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
// TODO(bunnei): This is hack to indicate to the game that the conversion has immediately
// completed, even though it's not actually implemented yet. This fixes games that would
// otherwise hang on trying to play moflex videos, which uses the Y2R service.
completion_event->Signal();
LOG_WARNING(Service, "(STUBBED) called, expect blank video (MOFLEX) output!");
cmd_buff[1] = RESULT_SUCCESS.raw;
}
const Interface::FunctionInfo FunctionTable[] = { const Interface::FunctionInfo FunctionTable[] = {
{0x00010040, nullptr, "SetInputFormat"}, {0x00010040, nullptr, "SetInputFormat"},
{0x00030040, nullptr, "SetOutputFormat"}, {0x00030040, nullptr, "SetOutputFormat"},
@ -58,7 +74,7 @@ const Interface::FunctionInfo FunctionTable[] = {
{0x001C0040, nullptr, "SetInputLines"}, {0x001C0040, nullptr, "SetInputLines"},
{0x00200040, nullptr, "SetStandardCoefficient"}, {0x00200040, nullptr, "SetStandardCoefficient"},
{0x00220040, nullptr, "SetAlpha"}, {0x00220040, nullptr, "SetAlpha"},
{0x00260000, nullptr, "StartConversion"}, {0x00260000, StartConversion, "StartConversion"},
{0x00270000, nullptr, "StopConversion"}, {0x00270000, nullptr, "StopConversion"},
{0x00280000, IsBusyConversion, "IsBusyConversion"}, {0x00280000, IsBusyConversion, "IsBusyConversion"},
{0x002A0000, nullptr, "PingProcess"}, {0x002A0000, nullptr, "PingProcess"},