input_common/sdl/sdl_impl: Use insert_or_assign() where applicable

Same behavior, but without a potential need to unnecessarily default
construct a value.
merge-requests/60/head
Lioncash 2019-06-03 16:15:30 +07:00
parent b46e615551
commit 2c679cda51
1 changed files with 3 additions and 3 deletions

@ -51,7 +51,7 @@ public:
void SetButton(int button, bool value) { void SetButton(int button, bool value) {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
state.buttons[button] = value; state.buttons.insert_or_assign(button, value);
} }
bool GetButton(int button) const { bool GetButton(int button) const {
@ -61,7 +61,7 @@ public:
void SetAxis(int axis, Sint16 value) { void SetAxis(int axis, Sint16 value) {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
state.axes[axis] = value; state.axes.insert_or_assign(axis, value);
} }
float GetAxis(int axis) const { float GetAxis(int axis) const {
@ -88,7 +88,7 @@ public:
void SetHat(int hat, Uint8 direction) { void SetHat(int hat, Uint8 direction) {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
state.hats[hat] = direction; state.hats.insert_or_assign(hat, direction);
} }
bool GetHatDirection(int hat, Uint8 direction) const { bool GetHatDirection(int hat, Uint8 direction) const {