Build: Automagically handle unicorn

On MSVC if unicorn isn't found, fallback to bundled unicorn
On everything else, fallback to building unicorn in externals

Also fixes loading unicorn in msvc
merge-requests/60/head
James Rowe 2018-01-16 09:39:07 +07:00
parent b5b0d4e7c3
commit 2d7a85f7af
2 changed files with 50 additions and 48 deletions

@ -12,8 +12,6 @@ option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" OFF)
option(ENABLE_QT "Enable the Qt frontend" ON)
option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" OFF)
option(YUZU_USE_BUNDLED_UNICORN "Download bundled Unicorn binaries" OFF)
if(NOT EXISTS ${CMAKE_SOURCE_DIR}/.git/hooks/pre-commit)
message(STATUS "Copying pre-commit hook")
file(COPY hooks/pre-commit
@ -29,7 +27,7 @@ function(check_submodules_present)
foreach(module ${gitmodules})
string(REGEX REPLACE "path *= *" "" module ${module})
if (NOT EXISTS "${CMAKE_SOURCE_DIR}/${module}/.git")
message(SEND_ERROR "Git submodule ${module} not found."
message(FATAL_ERROR "Git submodule ${module} not found. "
"Please run: git submodule update --init --recursive")
endif()
endforeach()
@ -204,7 +202,11 @@ else()
set(SDL2_FOUND NO)
endif()
if (YUZU_USE_BUNDLED_UNICORN)
# If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
find_package(Unicorn QUIET)
if (NOT UNICORN_FOUND)
if (MSVC)
message(STATUS "unicorn not found, falling back to bundled")
# Detect toolchain and platform
if (MSVC14 AND ARCHITECTURE_x86_64)
set(UNICORN_VER "unicorn-yuzu")
@ -221,13 +223,12 @@ if (YUZU_USE_BUNDLED_UNICORN)
endif()
set(UNICORN_FOUND YES)
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers")
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library")
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll")
elseif (YUZU_BUILD_UNICORN)
if (MSVC)
message(FATAL_ERROR "Cannot build unicorn on msvc. Use YUZU_USE_BUNDLED_UNICORN instead")
elseif (MINGW)
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
else()
message(STATUS "unicorn not found, falling back to externals")
if (MINGW)
set(UNICORN_LIB_NAME "unicorn.a")
else()
set(UNICORN_LIB_NAME "libunicorn.a")
@ -235,28 +236,29 @@ elseif (YUZU_BUILD_UNICORN)
set(UNICORN_FOUND YES)
set(UNICORN_PREFIX ${CMAKE_SOURCE_DIR}/externals/unicorn)
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library")
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers")
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library")
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" /bin/sh make.sh
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
# ALL makes this custom target build every time
# but it won't actually build if LIBUNICORN_LIBRARY exists
# but it won't actually build if LIBUNICORN_LIBRARY is up to date
add_custom_target(unicorn-build ALL
DEPENDS ${LIBUNICORN_LIBRARY}
)
unset(UNICORN_LIB_NAME)
else()
find_package(Unicorn REQUIRED)
endif()
endif()
if (UNICORN_FOUND)
add_library(unicorn INTERFACE)
target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
else()
message(FATAL_ERROR "Could not find or build unicorn which is required.")
endif()
if (ENABLE_QT)

@ -11,7 +11,7 @@
#include "core/hle/kernel/svc.h"
// Load Unicorn DLL once on Windows using RAII
#ifdef MSVC
#ifdef _MSC_VER
#include <unicorn_dynload.h>
struct LoadDll {
private: