GPU: Clarify display transfer code.

Also makes the illogical component order more obvious.
merge-requests/60/head
Tony Wasserka 2014-07-22 13:29:25 +07:00
parent 61e2ffd448
commit 2eb61dafc0
1 changed files with 15 additions and 12 deletions

@ -157,17 +157,19 @@ inline void Write(u32 addr, const T data) {
for (int y = 0; y < config.output_height; ++y) { for (int y = 0; y < config.output_height; ++y) {
// TODO: Why does the register seem to hold twice the framebuffer width? // TODO: Why does the register seem to hold twice the framebuffer width?
for (int x = 0; x < config.output_width / 2; ++x) { for (int x = 0; x < config.output_width / 2; ++x) {
int source[4] = { 0, 0, 0, 0}; // rgba; struct {
int r, g, b, a;
} source_color = { 0, 0, 0, 0 };
switch (config.input_format) { switch (config.input_format) {
case Regs::FramebufferFormat::RGBA8: case Regs::FramebufferFormat::RGBA8:
{ {
// TODO: Most likely got the component order messed up. // TODO: Most likely got the component order messed up.
u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2; u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
source[0] = srcptr[0]; // blue source_color.r = srcptr[0]; // blue
source[1] = srcptr[1]; // green source_color.g = srcptr[1]; // green
source[2] = srcptr[2]; // red source_color.b = srcptr[2]; // red
source[3] = srcptr[3]; // alpha source_color.a = srcptr[3]; // alpha
break; break;
} }
@ -181,19 +183,20 @@ inline void Write(u32 addr, const T data) {
{ {
// TODO: Untested // TODO: Untested
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4); u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
dstptr[0] = source[0]; dstptr[0] = source_color.r;
dstptr[1] = source[1]; dstptr[1] = source_color.g;
dstptr[2] = source[2]; dstptr[2] = source_color.b;
dstptr[3] = source[3]; dstptr[3] = source_color.a;
break; break;
}*/ }*/
case Regs::FramebufferFormat::RGB8: case Regs::FramebufferFormat::RGB8:
{ {
// TODO: Most likely got the component order messed up.
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2; u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
dstptr[0] = source[0]; // blue dstptr[0] = source_color.r; // blue
dstptr[1] = source[1]; // green dstptr[1] = source_color.g; // green
dstptr[2] = source[2]; // red dstptr[2] = source_color.b; // red
break; break;
} }