gl_shader_decompiler: Correct return value of WriteTexsInstruction()

This should be returning void, not a std::string
merge-requests/60/head
Lioncash 2018-07-23 22:31:56 +07:00
parent f6657bc8d7
commit 33e2033af5
1 changed files with 2 additions and 2 deletions

@ -750,8 +750,8 @@ private:
} }
} }
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord, void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) { const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent // Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction. // overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine('{'); shader.AddLine('{');