mirror of https://git.suyu.dev/suyu/suyu
input_common: Rewrite gc_adapter
parent
fa8e23b842
commit
395e9a449d
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <mutex>
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#include <stop_token>
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#include <thread>
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#include "input_common/input_engine.h"
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struct libusb_context;
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struct libusb_device;
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struct libusb_device_handle;
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namespace InputCommon {
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class LibUSBContext;
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class LibUSBDeviceHandle;
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class GCAdapter : public InputCommon::InputEngine {
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public:
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explicit GCAdapter(const std::string input_engine_);
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~GCAdapter();
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bool SetRumble(const PadIdentifier& identifier,
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const Input::VibrationStatus vibration) override;
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
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AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
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std::string GetUIName(const Common::ParamPackage& params) const override;
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private:
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enum class PadButton {
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Undefined = 0x0000,
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ButtonLeft = 0x0001,
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ButtonRight = 0x0002,
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ButtonDown = 0x0004,
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ButtonUp = 0x0008,
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TriggerZ = 0x0010,
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TriggerR = 0x0020,
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TriggerL = 0x0040,
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ButtonA = 0x0100,
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ButtonB = 0x0200,
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ButtonX = 0x0400,
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ButtonY = 0x0800,
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ButtonStart = 0x1000,
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};
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enum class PadAxes : u8 {
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StickX,
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StickY,
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SubstickX,
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SubstickY,
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TriggerLeft,
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TriggerRight,
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Undefined,
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};
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enum class ControllerTypes {
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None,
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Wired,
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Wireless,
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};
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struct GCController {
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ControllerTypes type = ControllerTypes::None;
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PadIdentifier identifier{};
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bool enable_vibration = false;
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u8 rumble_amplitude{};
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std::array<u8, 6> axis_origin{};
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u8 reset_origin_counter{};
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};
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using AdapterPayload = std::array<u8, 37>;
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void UpdatePadType(std::size_t port, ControllerTypes pad_type);
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void UpdateControllers(const AdapterPayload& adapter_payload);
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void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
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void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
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void AdapterInputThread(std::stop_token stop_token);
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void AdapterScanThread(std::stop_token stop_token);
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bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
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/// For use in initialization, querying devices to find the adapter
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bool Setup();
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/// Returns true if we successfully gain access to GC Adapter
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bool CheckDeviceAccess();
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/// Captures GC Adapter endpoint address
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/// Returns true if the endpoint was set correctly
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bool GetGCEndpoint(libusb_device* device);
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/// Returns true if there is a device connected to port
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bool DeviceConnected(std::size_t port) const;
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/// For shutting down, clear all data, join all threads, release usb
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void Reset();
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void UpdateVibrations();
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// Updates vibration state of all controllers
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void SendVibrations();
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std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
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std::array<GCController, 4> pads;
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std::jthread adapter_input_thread;
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std::jthread adapter_scan_thread;
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bool restart_scan_thread{};
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std::unique_ptr<LibUSBContext> libusb_ctx;
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u8 input_endpoint{0};
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u8 output_endpoint{0};
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u8 input_error_counter{0};
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u8 output_error_counter{0};
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int vibration_counter{0};
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bool rumble_enabled{true};
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bool vibration_changed{true};
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};
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} // namespace InputCommon
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <regex>
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#include <fmt/format.h>
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#include "common/fs/file.h"
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#include "common/fs/fs_types.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "input_common/drivers/tas_input.h"
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namespace InputCommon::TasInput {
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enum TasAxes : u8 {
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StickX,
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StickY,
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SubstickX,
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SubstickY,
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Undefined,
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};
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// Supported keywords and buttons from a TAS file
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constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
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std::pair{"KEY_A", TasButton::BUTTON_A},
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{"KEY_B", TasButton::BUTTON_B},
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{"KEY_X", TasButton::BUTTON_X},
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{"KEY_Y", TasButton::BUTTON_Y},
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{"KEY_LSTICK", TasButton::STICK_L},
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{"KEY_RSTICK", TasButton::STICK_R},
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{"KEY_L", TasButton::TRIGGER_L},
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{"KEY_R", TasButton::TRIGGER_R},
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{"KEY_PLUS", TasButton::BUTTON_PLUS},
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{"KEY_MINUS", TasButton::BUTTON_MINUS},
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{"KEY_DLEFT", TasButton::BUTTON_LEFT},
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{"KEY_DUP", TasButton::BUTTON_UP},
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{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
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{"KEY_DDOWN", TasButton::BUTTON_DOWN},
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{"KEY_SL", TasButton::BUTTON_SL},
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{"KEY_SR", TasButton::BUTTON_SR},
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{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
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{"KEY_HOME", TasButton::BUTTON_HOME},
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{"KEY_ZL", TasButton::TRIGGER_ZL},
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{"KEY_ZR", TasButton::TRIGGER_ZR},
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};
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Tas::Tas(const std::string input_engine_) : InputCommon::InputEngine(input_engine_) {
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for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
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PadIdentifier identifier{
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.guid = Common::UUID{},
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.port = player_index,
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.pad = 0,
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};
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PreSetController(identifier);
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}
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ClearInput();
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if (!Settings::values.tas_enable) {
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needs_reset = true;
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return;
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}
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LoadTasFiles();
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}
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Tas::~Tas() {
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Stop();
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};
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void Tas::LoadTasFiles() {
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script_length = 0;
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for (size_t i = 0; i < commands.size(); i++) {
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LoadTasFile(i);
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if (commands[i].size() > script_length) {
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script_length = commands[i].size();
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}
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}
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}
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void Tas::LoadTasFile(size_t player_index) {
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if (!commands[player_index].empty()) {
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commands[player_index].clear();
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}
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std::string file =
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Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
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fmt::format("script0-{}.txt", player_index + 1),
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::string line;
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int frame_no = 0;
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while (std::getline(command_line, line, '\n')) {
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if (line.empty()) {
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continue;
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}
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std::smatch m;
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ' ')) {
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seglist.push_back(segment);
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}
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if (seglist.size() < 4) {
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continue;
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}
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while (frame_no < std::stoi(seglist.at(0))) {
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commands[player_index].push_back({});
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frame_no++;
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}
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TASCommand command = {
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.buttons = ReadCommandButtons(seglist.at(1)),
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.l_axis = ReadCommandAxis(seglist.at(2)),
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.r_axis = ReadCommandAxis(seglist.at(3)),
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};
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commands[player_index].push_back(command);
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frame_no++;
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}
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LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
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}
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void Tas::WriteTasFile(std::u8string file_name) {
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std::string output_text;
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for (size_t frame = 0; frame < record_commands.size(); frame++) {
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const TASCommand& line = record_commands[frame];
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output_text += fmt::format("{} {} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
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WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
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}
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const auto bytes_written = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
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Common::FS::FileType::TextFile, output_text);
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if (bytes_written == output_text.size()) {
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LOG_INFO(Input, "TAS file written to file!");
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} else {
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
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output_text.size());
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}
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}
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void Tas::RecordInput(u32 buttons, TasAnalog left_axis, TasAnalog right_axis) {
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last_input = {
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.buttons = buttons,
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.l_axis = FlipAxisY(left_axis),
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.r_axis = FlipAxisY(right_axis),
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};
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}
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TasAnalog Tas::FlipAxisY(TasAnalog old) {
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return {
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.x = old.x,
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.y = -old.y,
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};
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}
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
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TasState state;
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if (is_recording) {
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return {TasState::Recording, 0, record_commands.size()};
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}
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if (is_running) {
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state = TasState::Running;
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} else {
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state = TasState::Stopped;
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}
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return {state, current_command, script_length};
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}
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void Tas::UpdateThread() {
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if (!Settings::values.tas_enable) {
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if (is_running) {
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Stop();
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}
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return;
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}
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if (is_recording) {
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record_commands.push_back(last_input);
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}
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if (needs_reset) {
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current_command = 0;
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needs_reset = false;
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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}
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if (!is_running) {
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ClearInput();
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return;
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}
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if (current_command < script_length) {
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LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
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size_t frame = current_command++;
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for (size_t player_index = 0; player_index < commands.size(); player_index++) {
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TASCommand command{};
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if (frame < commands[player_index].size()) {
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command = commands[player_index][frame];
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}
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PadIdentifier identifier{
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.guid = Common::UUID{},
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.port = player_index,
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.pad = 0,
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};
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for (std::size_t i = 0; i < sizeof(command.buttons); ++i) {
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const bool button_status = (command.buttons & (1U << i)) != 0;
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const int button = static_cast<int>(i);
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SetButton(identifier, button, button_status);
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}
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SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
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SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
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SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
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SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
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}
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} else {
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is_running = Settings::values.tas_loop.GetValue();
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current_command = 0;
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ClearInput();
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}
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}
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void Tas::ClearInput() {
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ResetButtonState();
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ResetAnalogState();
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}
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TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ';')) {
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seglist.push_back(segment);
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}
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const float x = std::stof(seglist.at(0)) / 32767.0f;
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const float y = std::stof(seglist.at(1)) / 32767.0f;
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return {x, y};
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}
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u32 Tas::ReadCommandButtons(const std::string& data) const {
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std::stringstream button_text(data);
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std::string line;
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u32 buttons = 0;
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while (std::getline(button_text, line, ';')) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (text == line) {
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buttons |= static_cast<u32>(tas_button);
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break;
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}
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}
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}
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return buttons;
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}
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std::string Tas::WriteCommandButtons(u32 buttons) const {
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std::string returns = "";
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for (auto [text_button, tas_button] : text_to_tas_button) {
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if ((buttons & static_cast<u32>(tas_button)) != 0)
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returns += fmt::format("{};", text_button.substr(4));
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}
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return returns.empty() ? "NONE" : returns.substr(2);
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}
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std::string Tas::WriteCommandAxis(TasAnalog analog) const {
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return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
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}
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void Tas::StartStop() {
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if (!Settings::values.tas_enable) {
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return;
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}
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if (is_running) {
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Stop();
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} else {
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is_running = true;
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}
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}
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void Tas::Stop() {
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is_running = false;
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}
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void Tas::Reset() {
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if (!Settings::values.tas_enable) {
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return;
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}
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needs_reset = true;
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}
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bool Tas::Record() {
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if (!Settings::values.tas_enable) {
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return true;
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}
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is_recording = !is_recording;
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return is_recording;
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}
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void Tas::SaveRecording(bool overwrite_file) {
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if (is_recording) {
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return;
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}
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if (record_commands.empty()) {
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return;
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}
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WriteTasFile(u8"record.txt");
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if (overwrite_file) {
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WriteTasFile(u8"script0-1.txt");
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}
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needs_reset = true;
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record_commands.clear();
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}
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} // namespace InputCommon::TasInput
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@ -0,0 +1,200 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "common/settings_input.h"
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#include "input_common/input_engine.h"
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#include "input_common/main.h"
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/*
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To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
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Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
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for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
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A script file has the same format as TAS-nx uses, so final files will look like this:
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1 KEY_B 0;0 0;0
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6 KEY_ZL 0;0 0;0
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41 KEY_ZL;KEY_Y 0;0 0;0
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43 KEY_X;KEY_A 32767;0 0;0
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44 KEY_A 32767;0 0;0
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45 KEY_A 32767;0 0;0
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46 KEY_A 32767;0 0;0
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47 KEY_A 32767;0 0;0
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After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
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CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
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has. Playback can be started or stopped using CTRL+F5.
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However, for playback to actually work, the correct input device has to be selected: In the Controls
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menu, select TAS from the device list for the controller that the script should be played on.
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Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
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connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
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again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
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record.txt.
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For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
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P1).
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*/
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namespace InputCommon::TasInput {
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|
||||
constexpr size_t PLAYER_NUMBER = 10;
|
||||
|
||||
enum class TasButton : u32 {
|
||||
BUTTON_A = 1U << 0,
|
||||
BUTTON_B = 1U << 1,
|
||||
BUTTON_X = 1U << 2,
|
||||
BUTTON_Y = 1U << 3,
|
||||
STICK_L = 1U << 4,
|
||||
STICK_R = 1U << 5,
|
||||
TRIGGER_L = 1U << 6,
|
||||
TRIGGER_R = 1U << 7,
|
||||
TRIGGER_ZL = 1U << 8,
|
||||
TRIGGER_ZR = 1U << 9,
|
||||
BUTTON_PLUS = 1U << 10,
|
||||
BUTTON_MINUS = 1U << 11,
|
||||
BUTTON_LEFT = 1U << 12,
|
||||
BUTTON_UP = 1U << 13,
|
||||
BUTTON_RIGHT = 1U << 14,
|
||||
BUTTON_DOWN = 1U << 15,
|
||||
BUTTON_SL = 1U << 16,
|
||||
BUTTON_SR = 1U << 17,
|
||||
BUTTON_HOME = 1U << 18,
|
||||
BUTTON_CAPTURE = 1U << 19,
|
||||
};
|
||||
|
||||
struct TasAnalog {
|
||||
float x{};
|
||||
float y{};
|
||||
};
|
||||
|
||||
enum class TasState {
|
||||
Running,
|
||||
Recording,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
class Tas final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Tas(const std::string input_engine_);
|
||||
~Tas();
|
||||
|
||||
/**
|
||||
* Changes the input status that will be stored in each frame
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @param left_axis: value of the left axis
|
||||
* @param right_axis: value of the right axis
|
||||
*/
|
||||
void RecordInput(u32 buttons, TasAnalog left_axis, TasAnalog right_axis);
|
||||
|
||||
// Main loop that records or executes input
|
||||
void UpdateThread();
|
||||
|
||||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
|
||||
void StartStop();
|
||||
|
||||
// Stop the TAS and reverts any controller profile
|
||||
void Stop();
|
||||
|
||||
// Sets the flag to reload the file and start from the begining in the next update
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* Sets the flag to enable or disable recording of inputs
|
||||
* @return Returns true if the current recording status is enabled
|
||||
*/
|
||||
bool Record();
|
||||
|
||||
/**
|
||||
* Saves contents of record_commands on a file
|
||||
* @param overwrite_file: Indicates if player 1 should be overwritten
|
||||
*/
|
||||
void SaveRecording(bool overwrite_file);
|
||||
|
||||
/**
|
||||
* Returns the current status values of TAS playback/recording
|
||||
* @return Tuple of
|
||||
* TasState indicating the current state out of Running ;
|
||||
* Current playback progress ;
|
||||
* Total length of script file currently loaded or being recorded
|
||||
*/
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
||||
|
||||
private:
|
||||
struct TASCommand {
|
||||
u32 buttons{};
|
||||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
|
||||
/// Loads TAS files from all players
|
||||
void LoadTasFiles();
|
||||
|
||||
/** Loads TAS file from the specified player
|
||||
* @param player_index: player number where data is going to be stored
|
||||
*/
|
||||
void LoadTasFile(size_t player_index);
|
||||
|
||||
/** Writes a TAS file from the recorded commands
|
||||
* @param file_name: name of the file to be written
|
||||
*/
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
|
||||
/** Inverts the Y axis polarity
|
||||
* @param old: value of the axis
|
||||
* @return new value of the axis
|
||||
*/
|
||||
TasAnalog FlipAxisY(TasAnalog old);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
||||
* @param line: string containing axis values with the following format "x;y"
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
|
||||
*/
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Parses a string containing the button values. Each button is represented by it's text format
|
||||
* specified in text_to_tas_button array
|
||||
* @param line: string containing button name with the following format "a;b;c;d..."
|
||||
* @return Returns a u32 with each bit representing the status of a button
|
||||
*/
|
||||
u32 ReadCommandButtons(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Reset state of all players
|
||||
*/
|
||||
void ClearInput();
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @return Returns a string with the name of the buttons to be written to the file
|
||||
*/
|
||||
std::string WriteCommandButtons(u32 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @param data: value of the axis
|
||||
* @return A string with the value of the axis to be written to the file
|
||||
*/
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
|
||||
size_t script_length{0};
|
||||
bool is_old_input_saved{false};
|
||||
bool is_recording{false};
|
||||
bool is_running{false};
|
||||
bool needs_reset{false};
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
|
||||
std::vector<TASCommand> record_commands{};
|
||||
size_t current_command{0};
|
||||
TASCommand last_input{}; // only used for recording
|
||||
};
|
||||
} // namespace InputCommon::TasInput
|
@ -1,168 +0,0 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
struct libusb_context;
|
||||
struct libusb_device;
|
||||
struct libusb_device_handle;
|
||||
|
||||
namespace GCAdapter {
|
||||
|
||||
enum class PadButton {
|
||||
Undefined = 0x0000,
|
||||
ButtonLeft = 0x0001,
|
||||
ButtonRight = 0x0002,
|
||||
ButtonDown = 0x0004,
|
||||
ButtonUp = 0x0008,
|
||||
TriggerZ = 0x0010,
|
||||
TriggerR = 0x0020,
|
||||
TriggerL = 0x0040,
|
||||
ButtonA = 0x0100,
|
||||
ButtonB = 0x0200,
|
||||
ButtonX = 0x0400,
|
||||
ButtonY = 0x0800,
|
||||
ButtonStart = 0x1000,
|
||||
// Below is for compatibility with "AxisButton" type
|
||||
Stick = 0x2000,
|
||||
};
|
||||
|
||||
enum class PadAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
TriggerLeft,
|
||||
TriggerRight,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
enum class ControllerTypes {
|
||||
None,
|
||||
Wired,
|
||||
Wireless,
|
||||
};
|
||||
|
||||
struct GCPadStatus {
|
||||
std::size_t port{};
|
||||
|
||||
PadButton button{PadButton::Undefined}; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits
|
||||
|
||||
PadAxes axis{PadAxes::Undefined};
|
||||
s16 axis_value{};
|
||||
u8 axis_threshold{50};
|
||||
};
|
||||
|
||||
struct GCController {
|
||||
ControllerTypes type{};
|
||||
bool enable_vibration{};
|
||||
u8 rumble_amplitude{};
|
||||
u16 buttons{};
|
||||
PadButton last_button{};
|
||||
std::array<s16, 6> axis_values{};
|
||||
std::array<u8, 6> axis_origin{};
|
||||
u8 reset_origin_counter{};
|
||||
};
|
||||
|
||||
class Adapter {
|
||||
public:
|
||||
Adapter();
|
||||
~Adapter();
|
||||
|
||||
/// Request a vibration for a controller
|
||||
bool RumblePlay(std::size_t port, u8 amplitude);
|
||||
|
||||
/// Used for polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
Common::SPSCQueue<GCPadStatus>& GetPadQueue();
|
||||
const Common::SPSCQueue<GCPadStatus>& GetPadQueue() const;
|
||||
|
||||
GCController& GetPadState(std::size_t port);
|
||||
const GCController& GetPadState(std::size_t port) const;
|
||||
|
||||
/// Returns true if there is a device connected to port
|
||||
bool DeviceConnected(std::size_t port) const;
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
|
||||
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
|
||||
|
||||
private:
|
||||
using AdapterPayload = std::array<u8, 37>;
|
||||
|
||||
void UpdatePadType(std::size_t port, ControllerTypes pad_type);
|
||||
void UpdateControllers(const AdapterPayload& adapter_payload);
|
||||
void UpdateYuzuSettings(std::size_t port);
|
||||
void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
|
||||
void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
|
||||
void UpdateVibrations();
|
||||
|
||||
void AdapterInputThread();
|
||||
|
||||
void AdapterScanThread();
|
||||
|
||||
bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
|
||||
|
||||
// Updates vibration state of all controllers
|
||||
void SendVibrations();
|
||||
|
||||
/// For use in initialization, querying devices to find the adapter
|
||||
void Setup();
|
||||
|
||||
/// Resets status of all GC controller devices to a disconnected state
|
||||
void ResetDevices();
|
||||
|
||||
/// Resets status of device connected to a disconnected state
|
||||
void ResetDevice(std::size_t port);
|
||||
|
||||
/// Returns true if we successfully gain access to GC Adapter
|
||||
bool CheckDeviceAccess();
|
||||
|
||||
/// Captures GC Adapter endpoint address
|
||||
/// Returns true if the endpoint was set correctly
|
||||
bool GetGCEndpoint(libusb_device* device);
|
||||
|
||||
/// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
// Join all threads
|
||||
void JoinThreads();
|
||||
|
||||
// Release usb handles
|
||||
void ClearLibusbHandle();
|
||||
|
||||
libusb_device_handle* usb_adapter_handle = nullptr;
|
||||
std::array<GCController, 4> pads;
|
||||
Common::SPSCQueue<GCPadStatus> pad_queue;
|
||||
|
||||
std::thread adapter_input_thread;
|
||||
std::thread adapter_scan_thread;
|
||||
bool adapter_input_thread_running;
|
||||
bool adapter_scan_thread_running;
|
||||
bool restart_scan_thread;
|
||||
|
||||
libusb_context* libusb_ctx;
|
||||
|
||||
u8 input_endpoint{0};
|
||||
u8 output_endpoint{0};
|
||||
u8 input_error_counter{0};
|
||||
u8 output_error_counter{0};
|
||||
int vibration_counter{0};
|
||||
|
||||
bool configuring{false};
|
||||
bool rumble_enabled{true};
|
||||
bool vibration_changed{true};
|
||||
};
|
||||
} // namespace GCAdapter
|
@ -1,356 +0,0 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
#include "common/assert.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/gcadapter/gc_adapter.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class GCButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter)
|
||||
: port(port_), button(button_), gcadapter(adapter) {}
|
||||
|
||||
~GCButton() override;
|
||||
|
||||
bool GetStatus() const override {
|
||||
if (gcadapter->DeviceConnected(port)) {
|
||||
return (gcadapter->GetPadState(port).buttons & button) != 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 port;
|
||||
const s32 button;
|
||||
const GCAdapter::Adapter* gcadapter;
|
||||
};
|
||||
|
||||
class GCAxisButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
|
||||
const GCAdapter::Adapter* adapter)
|
||||
: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
|
||||
gcadapter(adapter) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
if (gcadapter->DeviceConnected(port)) {
|
||||
const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
|
||||
const float axis_value = current_axis_value / 128.0f;
|
||||
if (trigger_if_greater) {
|
||||
// TODO: Might be worthwile to set a slider for the trigger threshold. It is
|
||||
// currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
|
||||
return axis_value > threshold;
|
||||
}
|
||||
return axis_value < -threshold;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 port;
|
||||
const u32 axis;
|
||||
float threshold;
|
||||
bool trigger_if_greater;
|
||||
const GCAdapter::Adapter* gcadapter;
|
||||
};
|
||||
|
||||
GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
|
||||
: adapter(std::move(adapter_)) {}
|
||||
|
||||
GCButton::~GCButton() = default;
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
|
||||
constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
|
||||
|
||||
// button is not an axis/stick button
|
||||
if (button_id != PAD_STICK_ID) {
|
||||
return std::make_unique<GCButton>(port, button_id, adapter.get());
|
||||
}
|
||||
|
||||
// For Axis buttons, used by the binary sticks.
|
||||
if (button_id == PAD_STICK_ID) {
|
||||
const int axis = params.Get("axis", 0);
|
||||
const float threshold = params.Get("threshold", 0.25f);
|
||||
const std::string direction_name = params.Get("direction", "");
|
||||
bool trigger_if_greater;
|
||||
if (direction_name == "+") {
|
||||
trigger_if_greater = true;
|
||||
} else if (direction_name == "-") {
|
||||
trigger_if_greater = false;
|
||||
} else {
|
||||
trigger_if_greater = true;
|
||||
LOG_ERROR(Input, "Unknown direction {}", direction_name);
|
||||
}
|
||||
return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater,
|
||||
adapter.get());
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Common::ParamPackage GCButtonFactory::GetNextInput() const {
|
||||
Common::ParamPackage params;
|
||||
GCAdapter::GCPadStatus pad;
|
||||
auto& queue = adapter->GetPadQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
params.Set("engine", "gcpad");
|
||||
params.Set("port", static_cast<s32>(pad.port));
|
||||
if (pad.button != GCAdapter::PadButton::Undefined) {
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
}
|
||||
|
||||
// For Axis button implementation
|
||||
if (pad.axis != GCAdapter::PadAxes::Undefined) {
|
||||
params.Set("axis", static_cast<u8>(pad.axis));
|
||||
params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
|
||||
params.Set("threshold", "0.25");
|
||||
if (pad.axis_value > 0) {
|
||||
params.Set("direction", "+");
|
||||
} else {
|
||||
params.Set("direction", "-");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void GCButtonFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
adapter->BeginConfiguration();
|
||||
}
|
||||
|
||||
void GCButtonFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
adapter->EndConfiguration();
|
||||
}
|
||||
|
||||
class GCAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
|
||||
float deadzone_, float range_, const GCAdapter::Adapter* adapter)
|
||||
: port(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
|
||||
deadzone(deadzone_), range(range_), gcadapter(adapter) {}
|
||||
|
||||
float GetAxis(u32 axis) const {
|
||||
if (gcadapter->DeviceConnected(port)) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto axis_value =
|
||||
static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
|
||||
return (axis_value) / (100.0f * range);
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
||||
float x = GetAxis(analog_axis_x);
|
||||
float y = GetAxis(analog_axis_y);
|
||||
if (invert_x) {
|
||||
x = -x;
|
||||
}
|
||||
if (invert_y) {
|
||||
y = -y;
|
||||
}
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
const auto [x, y] = GetAnalog(axis_x, axis_y);
|
||||
const float r = std::sqrt((x * x) + (y * y));
|
||||
if (r > deadzone) {
|
||||
return {x / r * (r - deadzone) / (1 - deadzone),
|
||||
y / r * (r - deadzone) / (1 - deadzone)};
|
||||
}
|
||||
return {0.0f, 0.0f};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetRawStatus() const override {
|
||||
const float x = GetAxis(axis_x);
|
||||
const float y = GetAxis(axis_y);
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
Input::AnalogProperties GetAnalogProperties() const override {
|
||||
return {deadzone, range, 0.5f};
|
||||
}
|
||||
|
||||
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
|
||||
const auto [x, y] = GetStatus();
|
||||
const float directional_deadzone = 0.5f;
|
||||
switch (direction) {
|
||||
case Input::AnalogDirection::RIGHT:
|
||||
return x > directional_deadzone;
|
||||
case Input::AnalogDirection::LEFT:
|
||||
return x < -directional_deadzone;
|
||||
case Input::AnalogDirection::UP:
|
||||
return y > directional_deadzone;
|
||||
case Input::AnalogDirection::DOWN:
|
||||
return y < -directional_deadzone;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 port;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const bool invert_x;
|
||||
const bool invert_y;
|
||||
const float deadzone;
|
||||
const float range;
|
||||
const GCAdapter::Adapter* gcadapter;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
|
||||
: adapter(std::move(adapter_)) {}
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
const std::string invert_x_value = params.Get("invert_x", "+");
|
||||
const std::string invert_y_value = params.Get("invert_y", "+");
|
||||
const bool invert_x = invert_x_value == "-";
|
||||
const bool invert_y = invert_y_value == "-";
|
||||
|
||||
return std::make_unique<GCAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
|
||||
adapter.get());
|
||||
}
|
||||
|
||||
void GCAnalogFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
adapter->BeginConfiguration();
|
||||
}
|
||||
|
||||
void GCAnalogFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
adapter->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage GCAnalogFactory::GetNextInput() {
|
||||
GCAdapter::GCPadStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = adapter->GetPadQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
if (pad.button != GCAdapter::PadButton::Undefined) {
|
||||
params.Set("engine", "gcpad");
|
||||
params.Set("port", static_cast<s32>(pad.port));
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
if (pad.axis == GCAdapter::PadAxes::Undefined ||
|
||||
std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
|
||||
continue;
|
||||
}
|
||||
// An analog device needs two axes, so we need to store the axis for later and wait for
|
||||
// a second input event. The axes also must be from the same joystick.
|
||||
const u8 axis = static_cast<u8>(pad.axis);
|
||||
if (axis == 0 || axis == 1) {
|
||||
analog_x_axis = 0;
|
||||
analog_y_axis = 1;
|
||||
controller_number = static_cast<s32>(pad.port);
|
||||
break;
|
||||
}
|
||||
if (axis == 2 || axis == 3) {
|
||||
analog_x_axis = 2;
|
||||
analog_y_axis = 3;
|
||||
controller_number = static_cast<s32>(pad.port);
|
||||
break;
|
||||
}
|
||||
|
||||
if (analog_x_axis == -1) {
|
||||
analog_x_axis = axis;
|
||||
controller_number = static_cast<s32>(pad.port);
|
||||
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
|
||||
controller_number == static_cast<s32>(pad.port)) {
|
||||
analog_y_axis = axis;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
||||
params.Set("engine", "gcpad");
|
||||
params.Set("port", controller_number);
|
||||
params.Set("axis_x", analog_x_axis);
|
||||
params.Set("axis_y", analog_y_axis);
|
||||
params.Set("invert_x", "+");
|
||||
params.Set("invert_y", "+");
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
controller_number = -1;
|
||||
return params;
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
class GCVibration final : public Input::VibrationDevice {
|
||||
public:
|
||||
explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter)
|
||||
: port(port_), gcadapter(adapter) {}
|
||||
|
||||
u8 GetStatus() const override {
|
||||
return gcadapter->RumblePlay(port, 0);
|
||||
}
|
||||
|
||||
bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
|
||||
[[maybe_unused]] f32 freq_high) const override {
|
||||
const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
|
||||
const auto processed_amplitude =
|
||||
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
|
||||
|
||||
return gcadapter->RumblePlay(port, processed_amplitude);
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 port;
|
||||
GCAdapter::Adapter* gcadapter;
|
||||
};
|
||||
|
||||
/// An vibration device factory that creates vibration devices from GC Adapter
|
||||
GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
|
||||
: adapter(std::move(adapter_)) {}
|
||||
|
||||
/**
|
||||
* Creates a vibration device from a joystick
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
*/
|
||||
std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
|
||||
return std::make_unique<GCVibration>(port, adapter.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
@ -1,78 +0,0 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/gcadapter/gc_adapter.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a gcpad. It receives gcpad events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class GCButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<GCAdapter::Adapter> adapter;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
class GCAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
Common::ParamPackage GetNextInput();
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<GCAdapter::Adapter> adapter;
|
||||
int analog_x_axis = -1;
|
||||
int analog_y_axis = -1;
|
||||
int controller_number = -1;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// A vibration device factory creates vibration devices from GC Adapter
|
||||
class GCVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
|
||||
public:
|
||||
explicit GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
|
||||
|
||||
std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<GCAdapter::Adapter> adapter;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Loading…
Reference in New Issue