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@ -95,10 +95,16 @@ public:
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std::lock_guard lock{mutex};
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const auto gpu_addr{tic.Address()};
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if (!gpu_addr) {
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return {};
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return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
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}
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const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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if (!cache_addr) {
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return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
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}
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const auto params{SurfaceParams::CreateForTexture(format_lookup_table, tic, entry)};
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const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
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const auto [surface, view] = GetSurface(gpu_addr, cache_addr, params, true, false);
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if (guard_samplers) {
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sampled_textures.push_back(surface);
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}
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@ -110,10 +116,15 @@ public:
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std::lock_guard lock{mutex};
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const auto gpu_addr{tic.Address()};
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if (!gpu_addr) {
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return {};
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return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
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}
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const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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if (!cache_addr) {
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return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
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}
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const auto params{SurfaceParams::CreateForImage(format_lookup_table, tic, entry)};
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const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
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const auto [surface, view] = GetSurface(gpu_addr, cache_addr, params, true, false);
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if (guard_samplers) {
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sampled_textures.push_back(surface);
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}
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@ -143,11 +154,17 @@ public:
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SetEmptyDepthBuffer();
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return {};
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}
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const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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if (!cache_addr) {
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SetEmptyDepthBuffer();
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return {};
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}
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const auto depth_params{SurfaceParams::CreateForDepthBuffer(
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system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
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regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true);
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auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true);
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if (depth_buffer.target)
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depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
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depth_buffer.target = surface_view.first;
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@ -180,7 +197,15 @@ public:
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return {};
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}
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auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
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const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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if (!cache_addr) {
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SetEmptyColorBuffer(index);
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return {};
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}
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auto surface_view =
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GetSurface(gpu_addr, cache_addr, SurfaceParams::CreateForFramebuffer(system, index),
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preserve_contents, true);
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if (render_targets[index].target)
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render_targets[index].target->MarkAsRenderTarget(false, NO_RT);
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@ -230,8 +255,14 @@ public:
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const GPUVAddr src_gpu_addr = src_config.Address();
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const GPUVAddr dst_gpu_addr = dst_config.Address();
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DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
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std::pair<TSurface, TView> dst_surface = GetSurface(dst_gpu_addr, dst_params, true, false);
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std::pair<TSurface, TView> src_surface = GetSurface(src_gpu_addr, src_params, true, false);
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const auto dst_host_ptr{system.GPU().MemoryManager().GetPointer(dst_gpu_addr)};
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const auto dst_cache_addr{ToCacheAddr(dst_host_ptr)};
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const auto src_host_ptr{system.GPU().MemoryManager().GetPointer(src_gpu_addr)};
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const auto src_cache_addr{ToCacheAddr(src_host_ptr)};
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std::pair<TSurface, TView> dst_surface =
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GetSurface(dst_gpu_addr, dst_cache_addr, dst_params, true, false);
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std::pair<TSurface, TView> src_surface =
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GetSurface(src_gpu_addr, src_cache_addr, src_params, true, false);
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ImageBlit(src_surface.second, dst_surface.second, copy_config);
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dst_surface.first->MarkAsModified(true, Tick());
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}
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@ -347,13 +378,6 @@ protected:
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return new_surface;
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}
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std::pair<TSurface, TView> GetFermiSurface(
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const Tegra::Engines::Fermi2D::Regs::Surface& config) {
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SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
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const GPUVAddr gpu_addr = config.Address();
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return GetSurface(gpu_addr, params, true, false);
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}
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Core::System& system;
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private:
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@ -614,22 +638,9 @@ private:
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* left blank.
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* @param is_render Whether or not the surface is a render target.
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**/
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std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
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bool preserve_contents, bool is_render) {
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const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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// Step 0: guarantee a valid surface
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if (!cache_addr) {
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// Return a null surface if it's invalid
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SurfaceParams new_params = params;
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new_params.width = 1;
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new_params.height = 1;
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new_params.depth = 1;
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new_params.block_height = 0;
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new_params.block_depth = 0;
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return InitializeSurface(gpu_addr, new_params, false);
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}
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std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr,
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const SurfaceParams& params, bool preserve_contents,
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bool is_render) {
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// Step 1
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// Check Level 1 Cache for a fast structural match. If candidate surface
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@ -793,6 +804,41 @@ private:
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}
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}
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/**
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* Gets a null surface based on a target texture.
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* @param target The target of the null surface.
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*/
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TView GetNullSurface(SurfaceTarget target) {
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const u32 i_target = static_cast<u32>(target);
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if (const auto it = invalid_cache.find(i_target); it != invalid_cache.end()) {
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return it->second->GetMainView();
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}
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SurfaceParams params{};
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params.target = target;
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params.is_tiled = false;
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params.srgb_conversion = false;
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params.is_layered = false;
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params.block_width = 0;
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params.block_height = 0;
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params.block_depth = 0;
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params.tile_width_spacing = 1;
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params.width = 1;
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params.height = 1;
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params.depth = 1;
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params.pitch = 4;
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params.num_levels = 1;
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params.emulated_levels = 1;
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params.pixel_format = VideoCore::Surface::PixelFormat::RGBA16F;
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params.type = VideoCore::Surface::SurfaceType::ColorTexture;
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auto surface = CreateSurface(0ULL, params);
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invalid_memory.clear();
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invalid_memory.resize(surface->GetHostSizeInBytes(), 0U);
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surface->UploadTexture(invalid_memory);
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surface->MarkAsModified(false, Tick());
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invalid_cache.emplace(i_target, surface);
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return surface->GetMainView();
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}
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/**
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* Gets the a source and destination starting address and parameters,
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* and tries to deduce if they are supposed to be depth textures. If so, their
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@ -991,6 +1037,11 @@ private:
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std::vector<TSurface> sampled_textures;
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/// This cache stores null surfaces in order to be used as a placeholder
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/// for invalid texture calls.
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std::unordered_map<u32, TSurface> invalid_cache;
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std::vector<u8> invalid_memory;
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StagingCache staging_cache;
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std::recursive_mutex mutex;
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};
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