gl_state: Use std::array::fill instead of std::fill

Co-Authored-By: Mat M. <mathew1800@gmail.com>
merge-requests/60/head
Rodrigo Locatti 2019-10-30 01:30:31 +07:00 committed by GitHub
parent ce20ed8e4e
commit 3d0cde6a75
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1 changed files with 1 additions and 1 deletions

@ -86,7 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
OpenGLState::OpenGLState() = default; OpenGLState::OpenGLState() = default;
void OpenGLState::SetDefaultViewports() { void OpenGLState::SetDefaultViewports() {
std::fill(std::begin(viewports), std::end(viewports), Viewport{}); viewports.fill(Viewport{});
depth_clamp.far_plane = false; depth_clamp.far_plane = false;
depth_clamp.near_plane = false; depth_clamp.near_plane = false;