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@ -89,17 +89,16 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ui->anisotropic_filtering_combobox);
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ui->anisotropic_filtering_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
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trackers.use_vsync);
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use_vsync);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
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ui->use_assembly_shaders,
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ui->use_assembly_shaders, use_assembly_shaders);
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trackers.use_assembly_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ui->use_asynchronous_shaders,
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ui->use_asynchronous_shaders,
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trackers.use_asynchronous_shaders);
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use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time, trackers.use_fast_gpu_time);
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ui->use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
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ui->force_30fps_mode, trackers.force_30fps_mode);
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ui->force_30fps_mode, force_30fps_mode);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
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ui->anisotropic_filtering_combobox);
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ui->anisotropic_filtering_combobox);
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@ -141,19 +140,17 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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}
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}
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ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync,
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ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync,
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trackers.use_vsync);
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use_vsync);
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
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Settings::values.use_assembly_shaders,
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Settings::values.use_assembly_shaders,
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trackers.use_assembly_shaders);
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use_assembly_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders",
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders",
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Settings::values.use_asynchronous_shaders,
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Settings::values.use_asynchronous_shaders,
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trackers.use_asynchronous_shaders);
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use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
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Settings::values.use_fast_gpu_time,
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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trackers.use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
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Settings::values.force_30fps_mode,
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Settings::values.force_30fps_mode, force_30fps_mode);
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trackers.force_30fps_mode);
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ConfigurationShared::SetColoredComboBox(
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
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ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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