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@ -346,7 +346,7 @@ void Config::ReadValues() {
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// Renderer
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// Renderer
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Settings::values.resolution_factor =
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Settings::values.resolution_factor =
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(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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@ -357,9 +357,10 @@ void Config::ReadValues() {
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Settings::values.use_asynchronous_gpu_emulation =
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Settings::values.use_asynchronous_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
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Settings::values.bg_green =
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Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
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static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
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Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
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// Audio
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// Audio
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Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
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Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
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