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@ -1023,7 +1023,7 @@ private:
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// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
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// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
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for (u32 component = 0; component < 4; ++component) {
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for (u32 component = 0; component < 4; ++component) {
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if (header.IsColorComponentOutputEnabled(render_target, component)) {
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if (header.IsColorComponentOutputEnabled(render_target, component)) {
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shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component,
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shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component,
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regs.GetRegisterAsFloat(current_reg)));
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regs.GetRegisterAsFloat(current_reg)));
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++current_reg;
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++current_reg;
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}
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}
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