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@ -54,16 +54,17 @@ void ConfigureAudio::SetConfiguration() {
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if (Settings::values.volume.UsingGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_slider->setEnabled(false);
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ui->volume_slider->setEnabled(false);
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ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
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} else {
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} else {
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ui->volume_combo_box->setCurrentIndex(1);
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ui->volume_combo_box->setCurrentIndex(1);
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ui->volume_slider->setEnabled(true);
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ui->volume_slider->setEnabled(true);
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ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
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}
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}
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ConfigurationShared::SetHighlight(ui->volume_layout,
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ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
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!Settings::values.volume.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->mode_label,
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ConfigurationShared::SetHighlight(ui->mode_label,
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!Settings::values.sound_index.UsingGlobal());
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!Settings::values.sound_index.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->volume_layout,
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!Settings::values.volume.UsingGlobal());
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} else {
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ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
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}
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}
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SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
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SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
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}
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}
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@ -182,14 +183,13 @@ void ConfigureAudio::RetranslateUI() {
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void ConfigureAudio::SetupPerGameUI() {
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void ConfigureAudio::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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// ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
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return;
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return;
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}
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}
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// ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
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ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->mode_label,
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// Settings::values.sound_index.GetValue(true));
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Settings::values.sound_index.GetValue(true));
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->volume_slider->setEnabled(index == 1);
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ui->volume_slider->setEnabled(index == 1);
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