@ -120,6 +120,10 @@ public:
return { } ;
}
if ( regs . color_mask [ index ] . raw = = 0 ) {
return { } ;
}
auto surface_view = GetSurface ( gpu_addr , SurfaceParams : : CreateForFramebuffer ( system , index ) ,
preserve_contents ) ;
if ( render_targets [ index ] . target )
@ -183,6 +187,12 @@ public:
return + + ticks ;
}
bool ConsumeReconfigurationFlag ( ) {
const bool result = force_reconfiguration ;
force_reconfiguration = false ;
return result ;
}
protected :
TextureCache ( Core : : System & system , VideoCore : : RasterizerInterface & rasterizer )
: system { system } , rasterizer { rasterizer } {
@ -219,9 +229,10 @@ protected:
rasterizer . UpdatePagesCachedCount ( * cpu_addr , size , 1 ) ;
}
void Unregister ( TSurface surface ) {
if ( surface - > IsProtected ( ) )
void Unregister ( TSurface surface , const bool force_unregister = false ) {
if ( surface - > IsProtected ( ) & & ! force_unregister ) {
return ;
}
const GPUVAddr gpu_addr = surface - > GetGpuAddr ( ) ;
const CacheAddr cache_ptr = surface - > GetCacheAddr ( ) ;
const std : : size_t size = surface - > GetSizeInBytes ( ) ;
@ -365,8 +376,10 @@ private:
std : : min ( src_params . height , dst_height ) , 1 ) ;
ImageCopy ( surface , new_surface , copy_params ) ;
}
force_reconfiguration = false ;
for ( auto surface : overlaps ) {
Unregister ( surface ) ;
force_reconfiguration | = surface - > IsProtected ( ) ;
Unregister ( surface , true ) ;
}
Register ( new_surface ) ;
return { { new_surface , new_surface - > GetMainView ( ) } } ;
@ -379,6 +392,7 @@ private:
const auto cache_addr { ToCacheAddr ( host_ptr ) } ;
const std : : size_t candidate_size = params . GetGuestSizeInBytes ( ) ;
auto overlaps { GetSurfacesInRegion ( cache_addr , candidate_size ) } ;
if ( overlaps . empty ( ) ) {
return InitializeSurface ( gpu_addr , params , preserve_contents ) ;
}
@ -403,7 +417,7 @@ private:
return RebuildSurface ( current_surface , params ) ;
}
}
if ( current_surface - > GetSizeInBytes ( ) < = candidate_size ) {
if ( ! current_surface - > IsInside ( gpu_addr , gpu_addr + candidate_size ) ) {
return RecycleSurface ( overlaps , params , gpu_addr , host_ptr , preserve_contents ,
false ) ;
}
@ -530,6 +544,10 @@ private:
u64 ticks { } ;
// Sometimes Setup Textures can hit a surface that's on the render target, when this happens
// we force a reconfiguration of the frame buffer after setup.
bool force_reconfiguration ;
// The internal Cache is different for the Texture Cache. It's based on buckets
// of 1MB. This fits better for the purpose of this cache as textures are normaly
// large in size.