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@ -27,24 +27,122 @@ namespace Kernel {
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current_thread->WakeAfterDelay(timeout);
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current_thread->WakeAfterDelay(timeout);
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Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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return RESULT_SUCCESS;
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return current_thread->arb_wait_result;
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}
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// Gets the threads waiting on an address.
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void GetThreadsWaitingOnAddress(std::vector<SharedPtr<Thread>> &waiting_threads, VAddr address) {
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auto RetrieveWaitingThreads =
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[](size_t core_index, std::vector<SharedPtr<Thread>>& waiting_threads, VAddr arb_addr) {
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const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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auto& thread_list = scheduler->GetThreadList();
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for (auto& thread : thread_list) {
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if (thread->arb_wait_address == arb_addr)
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waiting_threads.push_back(thread);
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}
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};
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// Retrieve a list of all threads that are waiting for this address.
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RetrieveWaitingThreads(0, waiting_threads, address);
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RetrieveWaitingThreads(1, waiting_threads, address);
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RetrieveWaitingThreads(2, waiting_threads, address);
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RetrieveWaitingThreads(3, waiting_threads, address);
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(waiting_threads.begin(), waiting_threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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return lhs->current_priority < rhs->current_priority;
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});
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}
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// Wake up num_to_wake (or all) threads in a vector.
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void WakeThreads(std::vector<SharedPtr<Thread>> &waiting_threads, s32 num_to_wake) {
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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size_t last = waiting_threads.size();
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if (num_to_wake > 0)
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last = num_to_wake;
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// Signal the waiting threads.
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// TODO: Rescheduling should not occur while waking threads. How can it be prevented?
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for (size_t i = 0; i < last; i++) {
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ASSERT(waiting_threads[i]->status = THREADSTATUS_WAIT_ARB);
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waiting_threads[i]->arb_wait_result = RESULT_SUCCESS;
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waiting_threads[i]->ResumeFromWait();
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}
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}
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}
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// Signals an address being waited on.
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// Signals an address being waited on.
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ResultCode SignalToAddress(VAddr address, s32 value, s32 num_to_wake) {
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ResultCode SignalToAddress(VAddr address, s32 num_to_wake) {
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// TODO
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// Get threads waiting on the address.
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std::vector<SharedPtr<Thread>> waiting_threads;
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GetThreadsWaitingOnAddress(waiting_threads, address);
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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// Signals an address being waited on and increments its value if equal to the value argument.
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// Signals an address being waited on and increments its value if equal to the value argument.
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ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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// TODO
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// Ensure that we can write to the address.
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return RESULT_SUCCESS;
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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s32 cur_value;
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// Get value, incrementing if equal.
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{
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// Increment if Equal must be an atomic operation.
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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cur_value = (s32)Memory::Read32(address);
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if (cur_value == value) {
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Memory::Write32(address, (u32)(cur_value + 1));
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}
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}
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if (cur_value != value) {
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return ERR_INVALID_STATE;
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}
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return SignalToAddress(address, num_to_wake);
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}
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}
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// Signals an address being waited on and modifies its value based on waiting thread count if equal to the value argument.
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// Signals an address being waited on and modifies its value based on waiting thread count if equal to the value argument.
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ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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// TODO
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// Ensure that we can write to the address.
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if (!Memory::IsValidVirtualAddress(address)) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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// Get threads waiting on the address.
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std::vector<SharedPtr<Thread>> waiting_threads;
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GetThreadsWaitingOnAddress(waiting_threads, address);
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// Determine the modified value depending on the waiting count.
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s32 updated_value;
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if (waiting_threads.size() == 0) {
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updated_value = value - 1;
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} else if (num_to_wake <= 0 || waiting_threads.size() <= num_to_wake) {
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updated_value = value + 1;
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} else {
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updated_value = value;
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}
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s32 cur_value;
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// Perform an atomic update if equal.
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{
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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cur_value = (s32)Memory::Read32(address);
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if (cur_value == value) {
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Memory::Write32(address, (u32)(updated_value));
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}
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}
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// Only continue if equal.
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if (cur_value != value) {
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return ERR_INVALID_STATE;
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}
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WakeThreads(waiting_threads, num_to_wake);
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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