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@ -69,6 +69,15 @@ void Maxwell3D::InitializeRegisterDefaults() {
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// register carrying a default value. Assume it's OpenGL's default (1).
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// register carrying a default value. Assume it's OpenGL's default (1).
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regs.point_size = 1.0f;
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regs.point_size = 1.0f;
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// TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
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// default of enabled fixes rendering here.
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for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) {
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regs.color_mask[color_mask].R.Assign(1);
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regs.color_mask[color_mask].G.Assign(1);
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regs.color_mask[color_mask].B.Assign(1);
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regs.color_mask[color_mask].A.Assign(1);
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}
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}
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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