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@ -18,22 +18,33 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
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int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
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switch (mode) {
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case TexturingRegs::TextureConfig::ClampToEdge2:
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// For negative coordinate, ClampToEdge2 behaves the same as Repeat
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if (val < 0) {
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return static_cast<int>(static_cast<unsigned>(val) % size);
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}
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// [[fallthrough]]
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case TexturingRegs::TextureConfig::ClampToEdge:
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val = std::max(val, 0);
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val = std::min(val, (int)size - 1);
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val = std::min(val, static_cast<int>(size) - 1);
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return val;
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case TexturingRegs::TextureConfig::ClampToBorder:
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return val;
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case TexturingRegs::TextureConfig::ClampToBorder2:
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// For ClampToBorder2, the case of positive coordinate beyond the texture size is already
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// handled outside. Here we only handle the negative coordinate in the same way as Repeat.
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case TexturingRegs::TextureConfig::Repeat2:
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case TexturingRegs::TextureConfig::Repeat3:
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case TexturingRegs::TextureConfig::Repeat:
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return (int)((unsigned)val % size);
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return static_cast<int>(static_cast<unsigned>(val) % size);
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case TexturingRegs::TextureConfig::MirroredRepeat: {
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unsigned int coord = ((unsigned)val % (2 * size));
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unsigned int coord = (static_cast<unsigned>(val) % (2 * size));
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if (coord >= size)
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coord = 2 * size - 1 - coord;
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return (int)coord;
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return static_cast<int>(coord);
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}
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default:
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