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@ -17,7 +17,6 @@
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "common/thread_worker.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glsl/emit_glsl.h"
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#include "shader_recompiler/backend/glsl/emit_glsl.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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@ -50,6 +49,7 @@ using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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using VideoCommon::GraphicsEnvironment;
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using VideoCommon::SerializePipeline;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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template <typename Container>
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template <typename Container>
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auto MakeSpan(Container& container) {
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auto MakeSpan(Container& container) {
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@ -143,25 +143,17 @@ void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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struct ShaderCache::Context {
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explicit Context(Core::Frontend::EmuWindow& emu_window)
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: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
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std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
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Core::Frontend::GraphicsContext::Scoped scoped;
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ShaderPools pools;
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};
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ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
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ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_,
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TextureCache& texture_cache_, BufferCache& buffer_cache_,
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TextureCache& texture_cache_, BufferCache& buffer_cache_,
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ProgramManager& program_manager_, StateTracker& state_tracker_)
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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VideoCore::ShaderNotify& shader_notify_)
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
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emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_},
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buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_},
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use_asynchronous_shaders{device.UseAsynchronousShaders()},
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shader_notify{shader_notify_}, use_asynchronous_shaders{device.UseAsynchronousShaders()},
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profile{
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profile{
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.supported_spirv = 0x00010000,
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.supported_spirv = 0x00010000,
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@ -264,7 +256,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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env_ptrs.push_back(&env);
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env_ptrs.push_back(&env);
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}
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}
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ctx->pools.ReleaseContents();
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ctx->pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs))};
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
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std::lock_guard lock{state.mutex};
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std::lock_guard lock{state.mutex};
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if (pipeline) {
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if (pipeline) {
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graphics_cache.emplace(key, std::move(pipeline));
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graphics_cache.emplace(key, std::move(pipeline));
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@ -311,6 +303,9 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
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if (is_new) {
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if (is_new) {
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program = CreateGraphicsPipeline();
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program = CreateGraphicsPipeline();
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}
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}
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if (!program || !program->IsBuilt()) {
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return nullptr;
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}
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return program.get();
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return program.get();
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}
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}
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@ -339,7 +334,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
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GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
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main_pools.ReleaseContents();
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main_pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span())};
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(),
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use_asynchronous_shaders)};
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if (!pipeline || shader_cache_filename.empty()) {
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if (!pipeline || shader_cache_filename.empty()) {
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return pipeline;
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return pipeline;
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}
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}
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@ -354,8 +350,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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}
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}
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std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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ShaderPools& pools, const GraphicsPipelineKey& key,
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ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
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std::span<Shader::Environment* const> envs) try {
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std::span<Shader::Environment* const> envs, bool build_in_parallel) try {
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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size_t env_index{};
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size_t env_index{};
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u32 total_storage_buffers{};
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u32 total_storage_buffers{};
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@ -394,8 +390,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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OGLProgram source_program;
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OGLProgram source_program;
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std::array<std::string, 5> assembly_sources;
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std::array<std::string, 5> sources;
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std::array<std::string, 5> glsl_sources;
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Shader::Backend::Bindings binding;
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Shader::Backend::Bindings binding;
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const bool use_glasm{device.UseAssemblyShaders()};
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const bool use_glasm{device.UseAssemblyShaders()};
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
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@ -412,14 +407,16 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const auto runtime_info{
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const auto runtime_info{
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MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
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MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
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if (use_glasm) {
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if (use_glasm) {
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assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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} else {
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} else {
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glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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}
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}
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}
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}
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auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
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VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
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return std::make_unique<GraphicsPipeline>(
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return std::make_unique<GraphicsPipeline>(
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device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
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device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
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assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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thread_worker, notify, sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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} catch (Shader::Exception& exception) {
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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@ -442,9 +439,9 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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return pipeline;
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return pipeline;
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}
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}
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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const ComputePipelineKey& key,
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ShaderContext::ShaderPools& pools, const ComputePipelineKey& key,
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Shader::Environment& env) try {
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Shader::Environment& env) try {
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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@ -465,11 +462,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
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return nullptr;
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return nullptr;
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}
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}
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std::unique_ptr<Common::StatefulThreadWorker<ShaderCache::Context>> ShaderCache::CreateWorkers()
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std::unique_ptr<ShaderWorker> ShaderCache::CreateWorkers() const {
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const {
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return std::make_unique<ShaderWorker>(std::max(std::thread::hardware_concurrency(), 2U) - 1,
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return std::make_unique<Common::StatefulThreadWorker<Context>>(
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"yuzu:ShaderBuilder",
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std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
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[this] { return Context{emu_window}; });
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[this] { return Context{emu_window}; });
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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