(shader/pipeline)_cache: Raise shader/pipeline cache version

Since the following commit: a83a5d2e4c , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
merge-requests/60/head
Morph 2022-08-31 08:37:00 +07:00
parent a83a5d2e4c
commit 7e379207ec
2 changed files with 2 additions and 2 deletions

@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline; using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context; using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 5; constexpr u32 CACHE_VERSION = 6;
template <typename Container> template <typename Container>
auto MakeSpan(Container& container) { auto MakeSpan(Container& container) {

@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment; using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment; using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 5; constexpr u32 CACHE_VERSION = 6;
template <typename Container> template <typename Container>
auto MakeSpan(Container& container) { auto MakeSpan(Container& container) {