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@ -1076,12 +1076,26 @@ void GMainWindow::InitializeHotkeys() {
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
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connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
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const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
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const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
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const auto new_volume = std::max(current_volume - 5, 0);
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int step = 5;
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if (current_volume <= 30) {
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step = 2;
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}
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if (current_volume <= 6) {
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step = 1;
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}
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const auto new_volume = std::max(current_volume - step, 0);
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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});
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});
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connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
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connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
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const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
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const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
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const auto new_volume = std::min(current_volume + 5, 100);
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int step = 5;
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if (current_volume < 30) {
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step = 2;
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}
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if (current_volume < 6) {
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step = 1;
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}
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const auto new_volume = std::min(current_volume + step, 100);
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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});
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});
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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