@ -143,7 +143,7 @@ public:
}
}
const auto params { SurfaceParams : : CreateForTexture ( format_lookup_table , tic , entry ) } ;
const auto params { SurfaceParams : : CreateForTexture ( format_lookup_table , tic , entry ) } ;
const auto [ surface , view ] = GetSurface ( gpu_addr , * cpu_addr , params , false) ;
const auto [ surface , view ] = GetSurface ( gpu_addr , * cpu_addr , params , true, false) ;
if ( guard_samplers ) {
if ( guard_samplers ) {
sampled_textures . push_back ( surface ) ;
sampled_textures . push_back ( surface ) ;
}
}
@ -163,7 +163,7 @@ public:
return GetNullSurface ( SurfaceParams : : ExpectedTarget ( entry ) ) ;
return GetNullSurface ( SurfaceParams : : ExpectedTarget ( entry ) ) ;
}
}
const auto params { SurfaceParams : : CreateForImage ( format_lookup_table , tic , entry ) } ;
const auto params { SurfaceParams : : CreateForImage ( format_lookup_table , tic , entry ) } ;
const auto [ surface , view ] = GetSurface ( gpu_addr , * cpu_addr , params , false) ;
const auto [ surface , view ] = GetSurface ( gpu_addr , * cpu_addr , params , true, false) ;
if ( guard_samplers ) {
if ( guard_samplers ) {
sampled_textures . push_back ( surface ) ;
sampled_textures . push_back ( surface ) ;
}
}
@ -178,7 +178,7 @@ public:
return any_rt ;
return any_rt ;
}
}
TView GetDepthBufferSurface ( ) {
TView GetDepthBufferSurface ( bool preserve_contents ) {
std : : lock_guard lock { mutex } ;
std : : lock_guard lock { mutex } ;
auto & maxwell3d = system . GPU ( ) . Maxwell3D ( ) ;
auto & maxwell3d = system . GPU ( ) . Maxwell3D ( ) ;
if ( ! maxwell3d . dirty . flags [ VideoCommon : : Dirty : : ZetaBuffer ] ) {
if ( ! maxwell3d . dirty . flags [ VideoCommon : : Dirty : : ZetaBuffer ] ) {
@ -199,7 +199,7 @@ public:
return { } ;
return { } ;
}
}
const auto depth_params { SurfaceParams : : CreateForDepthBuffer ( system ) } ;
const auto depth_params { SurfaceParams : : CreateForDepthBuffer ( system ) } ;
auto surface_view = GetSurface ( gpu_addr , * cpu_addr , depth_params , true ) ;
auto surface_view = GetSurface ( gpu_addr , * cpu_addr , depth_params , preserve_contents , true ) ;
if ( depth_buffer . target )
if ( depth_buffer . target )
depth_buffer . target - > MarkAsRenderTarget ( false , NO_RT ) ;
depth_buffer . target - > MarkAsRenderTarget ( false , NO_RT ) ;
depth_buffer . target = surface_view . first ;
depth_buffer . target = surface_view . first ;
@ -209,7 +209,7 @@ public:
return surface_view . second ;
return surface_view . second ;
}
}
TView GetColorBufferSurface ( std : : size_t index ) {
TView GetColorBufferSurface ( std : : size_t index , bool preserve_contents ) {
std : : lock_guard lock { mutex } ;
std : : lock_guard lock { mutex } ;
ASSERT ( index < Tegra : : Engines : : Maxwell3D : : Regs : : NumRenderTargets ) ;
ASSERT ( index < Tegra : : Engines : : Maxwell3D : : Regs : : NumRenderTargets ) ;
auto & maxwell3d = system . GPU ( ) . Maxwell3D ( ) ;
auto & maxwell3d = system . GPU ( ) . Maxwell3D ( ) ;
@ -239,8 +239,9 @@ public:
return { } ;
return { } ;
}
}
auto surface_view = GetSurface ( gpu_addr , * cpu_addr ,
auto surface_view =
SurfaceParams : : CreateForFramebuffer ( system , index ) , true ) ;
GetSurface ( gpu_addr , * cpu_addr , SurfaceParams : : CreateForFramebuffer ( system , index ) ,
preserve_contents , true ) ;
if ( render_targets [ index ] . target ) {
if ( render_targets [ index ] . target ) {
auto & surface = render_targets [ index ] . target ;
auto & surface = render_targets [ index ] . target ;
surface - > MarkAsRenderTarget ( false , NO_RT ) ;
surface - > MarkAsRenderTarget ( false , NO_RT ) ;
@ -300,9 +301,9 @@ public:
const std : : optional < VAddr > src_cpu_addr =
const std : : optional < VAddr > src_cpu_addr =
system . GPU ( ) . MemoryManager ( ) . GpuToCpuAddress ( src_gpu_addr ) ;
system . GPU ( ) . MemoryManager ( ) . GpuToCpuAddress ( src_gpu_addr ) ;
std : : pair < TSurface , TView > dst_surface =
std : : pair < TSurface , TView > dst_surface =
GetSurface ( dst_gpu_addr , * dst_cpu_addr , dst_params , false) ;
GetSurface ( dst_gpu_addr , * dst_cpu_addr , dst_params , true, false) ;
std : : pair < TSurface , TView > src_surface =
std : : pair < TSurface , TView > src_surface =
GetSurface ( src_gpu_addr , * src_cpu_addr , src_params , false) ;
GetSurface ( src_gpu_addr , * src_cpu_addr , src_params , true, false) ;
ImageBlit ( src_surface . second , dst_surface . second , copy_config ) ;
ImageBlit ( src_surface . second , dst_surface . second , copy_config ) ;
dst_surface . first - > MarkAsModified ( true , Tick ( ) ) ;
dst_surface . first - > MarkAsModified ( true , Tick ( ) ) ;
}
}
@ -532,18 +533,22 @@ private:
* @ param overlaps The overlapping surfaces registered in the cache .
* @ param overlaps The overlapping surfaces registered in the cache .
* @ param params The parameters for the new surface .
* @ param params The parameters for the new surface .
* @ param gpu_addr The starting address of the new surface .
* @ param gpu_addr The starting address of the new surface .
* @ param preserve_contents Indicates that the new surface should be loaded from memory or left
* blank .
* @ param untopological Indicates to the recycler that the texture has no way to match the
* @ param untopological Indicates to the recycler that the texture has no way to match the
* overlaps due to topological reasons .
* overlaps due to topological reasons .
* */
* */
std : : pair < TSurface , TView > RecycleSurface ( std : : vector < TSurface > & overlaps ,
std : : pair < TSurface , TView > RecycleSurface ( std : : vector < TSurface > & overlaps ,
const SurfaceParams & params , const GPUVAddr gpu_addr ,
const SurfaceParams & params , const GPUVAddr gpu_addr ,
const bool preserve_contents ,
const MatchTopologyResult untopological ) {
const MatchTopologyResult untopological ) {
const bool do_load = preserve_contents & & Settings : : IsGPULevelExtreme ( ) ;
for ( auto & surface : overlaps ) {
for ( auto & surface : overlaps ) {
Unregister ( surface ) ;
Unregister ( surface ) ;
}
}
switch ( PickStrategy ( overlaps , params , gpu_addr , untopological ) ) {
switch ( PickStrategy ( overlaps , params , gpu_addr , untopological ) ) {
case RecycleStrategy : : Ignore : {
case RecycleStrategy : : Ignore : {
return InitializeSurface ( gpu_addr , params , Settings: : IsGPULevelExtreme ( ) ) ;
return InitializeSurface ( gpu_addr , params , do_load ) ;
}
}
case RecycleStrategy : : Flush : {
case RecycleStrategy : : Flush : {
std : : sort ( overlaps . begin ( ) , overlaps . end ( ) ,
std : : sort ( overlaps . begin ( ) , overlaps . end ( ) ,
@ -553,7 +558,7 @@ private:
for ( auto & surface : overlaps ) {
for ( auto & surface : overlaps ) {
FlushSurface ( surface ) ;
FlushSurface ( surface ) ;
}
}
return InitializeSurface ( gpu_addr , params );
return InitializeSurface ( gpu_addr , params , preserve_contents );
}
}
case RecycleStrategy : : BufferCopy : {
case RecycleStrategy : : BufferCopy : {
auto new_surface = GetUncachedSurface ( gpu_addr , params ) ;
auto new_surface = GetUncachedSurface ( gpu_addr , params ) ;
@ -562,7 +567,7 @@ private:
}
}
default : {
default : {
UNIMPLEMENTED_MSG ( " Unimplemented Texture Cache Recycling Strategy! " ) ;
UNIMPLEMENTED_MSG ( " Unimplemented Texture Cache Recycling Strategy! " ) ;
return InitializeSurface ( gpu_addr , params );
return InitializeSurface ( gpu_addr , params , do_load );
}
}
}
}
}
}
@ -700,11 +705,14 @@ private:
* @ param params The parameters on the new surface .
* @ param params The parameters on the new surface .
* @ param gpu_addr The starting address of the new surface .
* @ param gpu_addr The starting address of the new surface .
* @ param cpu_addr The starting address of the new surface on physical memory .
* @ param cpu_addr The starting address of the new surface on physical memory .
* @ param preserve_contents Indicates that the new surface should be loaded from memory or
* left blank .
*/
*/
std : : optional < std : : pair < TSurface , TView > > Manage3DSurfaces ( std : : vector < TSurface > & overlaps ,
std : : optional < std : : pair < TSurface , TView > > Manage3DSurfaces ( std : : vector < TSurface > & overlaps ,
const SurfaceParams & params ,
const SurfaceParams & params ,
const GPUVAddr gpu_addr ,
const GPUVAddr gpu_addr ,
const VAddr cpu_addr ) {
const VAddr cpu_addr ,
bool preserve_contents ) {
if ( params . target = = SurfaceTarget : : Texture3D ) {
if ( params . target = = SurfaceTarget : : Texture3D ) {
bool failed = false ;
bool failed = false ;
if ( params . num_levels > 1 ) {
if ( params . num_levels > 1 ) {
@ -754,7 +762,7 @@ private:
return std : : nullopt ;
return std : : nullopt ;
}
}
Unregister ( surface ) ;
Unregister ( surface ) ;
return InitializeSurface ( gpu_addr , params );
return InitializeSurface ( gpu_addr , params , preserve_contents );
}
}
return std : : nullopt ;
return std : : nullopt ;
}
}
@ -765,7 +773,7 @@ private:
return { { surface , surface - > GetMainView ( ) } } ;
return { { surface , surface - > GetMainView ( ) } } ;
}
}
}
}
return InitializeSurface ( gpu_addr , params );
return InitializeSurface ( gpu_addr , params , preserve_contents );
}
}
}
}
@ -788,10 +796,13 @@ private:
*
*
* @ param gpu_addr The starting address of the candidate surface .
* @ param gpu_addr The starting address of the candidate surface .
* @ param params The parameters on the candidate surface .
* @ param params The parameters on the candidate surface .
* @ param preserve_contents Indicates that the new surface should be loaded from memory or
* left blank .
* @ param is_render Whether or not the surface is a render target .
* @ param is_render Whether or not the surface is a render target .
* */
* */
std : : pair < TSurface , TView > GetSurface ( const GPUVAddr gpu_addr , const VAddr cpu_addr ,
std : : pair < TSurface , TView > GetSurface ( const GPUVAddr gpu_addr , const VAddr cpu_addr ,
const SurfaceParams & params , bool is_render ) {
const SurfaceParams & params , bool preserve_contents ,
bool is_render ) {
// Step 1
// Step 1
// Check Level 1 Cache for a fast structural match. If candidate surface
// Check Level 1 Cache for a fast structural match. If candidate surface
// matches at certain level we are pretty much done.
// matches at certain level we are pretty much done.
@ -800,7 +811,8 @@ private:
const auto topological_result = current_surface - > MatchesTopology ( params ) ;
const auto topological_result = current_surface - > MatchesTopology ( params ) ;
if ( topological_result ! = MatchTopologyResult : : FullMatch ) {
if ( topological_result ! = MatchTopologyResult : : FullMatch ) {
std : : vector < TSurface > overlaps { current_surface } ;
std : : vector < TSurface > overlaps { current_surface } ;
return RecycleSurface ( overlaps , params , gpu_addr , topological_result ) ;
return RecycleSurface ( overlaps , params , gpu_addr , preserve_contents ,
topological_result ) ;
}
}
const auto struct_result = current_surface - > MatchesStructure ( params ) ;
const auto struct_result = current_surface - > MatchesStructure ( params ) ;
@ -825,7 +837,7 @@ private:
// If none are found, we are done. we just load the surface and create it.
// If none are found, we are done. we just load the surface and create it.
if ( overlaps . empty ( ) ) {
if ( overlaps . empty ( ) ) {
return InitializeSurface ( gpu_addr , params );
return InitializeSurface ( gpu_addr , params , preserve_contents );
}
}
// Step 3
// Step 3
@ -835,13 +847,15 @@ private:
for ( const auto & surface : overlaps ) {
for ( const auto & surface : overlaps ) {
const auto topological_result = surface - > MatchesTopology ( params ) ;
const auto topological_result = surface - > MatchesTopology ( params ) ;
if ( topological_result ! = MatchTopologyResult : : FullMatch ) {
if ( topological_result ! = MatchTopologyResult : : FullMatch ) {
return RecycleSurface ( overlaps , params , gpu_addr , topological_result ) ;
return RecycleSurface ( overlaps , params , gpu_addr , preserve_contents ,
topological_result ) ;
}
}
}
}
// Check if it's a 3D texture
// Check if it's a 3D texture
if ( params . block_depth > 0 ) {
if ( params . block_depth > 0 ) {
auto surface = Manage3DSurfaces ( overlaps , params , gpu_addr , cpu_addr ) ;
auto surface =
Manage3DSurfaces ( overlaps , params , gpu_addr , cpu_addr , preserve_contents ) ;
if ( surface ) {
if ( surface ) {
return * surface ;
return * surface ;
}
}
@ -861,7 +875,8 @@ private:
return * view ;
return * view ;
}
}
}
}
return RecycleSurface ( overlaps , params , gpu_addr , MatchTopologyResult : : FullMatch ) ;
return RecycleSurface ( overlaps , params , gpu_addr , preserve_contents ,
MatchTopologyResult : : FullMatch ) ;
}
}
// Now we check if the candidate is a mipmap/layer of the overlap
// Now we check if the candidate is a mipmap/layer of the overlap
std : : optional < TView > view =
std : : optional < TView > view =
@ -885,7 +900,7 @@ private:
pair . first - > EmplaceView ( params , gpu_addr , candidate_size ) ;
pair . first - > EmplaceView ( params , gpu_addr , candidate_size ) ;
if ( mirage_view )
if ( mirage_view )
return { pair . first , * mirage_view } ;
return { pair . first , * mirage_view } ;
return RecycleSurface ( overlaps , params , gpu_addr ,
return RecycleSurface ( overlaps , params , gpu_addr , preserve_contents ,
MatchTopologyResult : : FullMatch ) ;
MatchTopologyResult : : FullMatch ) ;
}
}
return { current_surface , * view } ;
return { current_surface , * view } ;
@ -901,7 +916,8 @@ private:
}
}
}
}
// We failed all the tests, recycle the overlaps into a new texture.
// We failed all the tests, recycle the overlaps into a new texture.
return RecycleSurface ( overlaps , params , gpu_addr , MatchTopologyResult : : FullMatch ) ;
return RecycleSurface ( overlaps , params , gpu_addr , preserve_contents ,
MatchTopologyResult : : FullMatch ) ;
}
}
/**
/**
@ -1059,10 +1075,10 @@ private:
}
}
std : : pair < TSurface , TView > InitializeSurface ( GPUVAddr gpu_addr , const SurfaceParams & params ,
std : : pair < TSurface , TView > InitializeSurface ( GPUVAddr gpu_addr , const SurfaceParams & params ,
bool do_load = true ) {
bool preserve_contents ) {
auto new_surface { GetUncachedSurface ( gpu_addr , params ) } ;
auto new_surface { GetUncachedSurface ( gpu_addr , params ) } ;
Register ( new_surface ) ;
Register ( new_surface ) ;
if ( do_load ) {
if ( preserve_contents ) {
LoadSurface ( new_surface ) ;
LoadSurface ( new_surface ) ;
}
}
return { new_surface , new_surface - > GetMainView ( ) } ;
return { new_surface , new_surface - > GetMainView ( ) } ;