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@ -551,6 +551,8 @@ void EmulatedController::EnableSystemButtons() {
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void EmulatedController::DisableSystemButtons() {
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void EmulatedController::DisableSystemButtons() {
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std::scoped_lock lock{mutex};
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std::scoped_lock lock{mutex};
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system_buttons_enabled = false;
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system_buttons_enabled = false;
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controller.home_button_state.raw = 0;
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controller.capture_button_state.raw = 0;
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}
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}
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void EmulatedController::ResetSystemButtons() {
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void EmulatedController::ResetSystemButtons() {
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@ -734,6 +736,8 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
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if (is_configuring) {
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if (is_configuring) {
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controller.npad_button_state.raw = NpadButton::None;
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controller.npad_button_state.raw = NpadButton::None;
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controller.debug_pad_button_state.raw = 0;
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controller.debug_pad_button_state.raw = 0;
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controller.home_button_state.raw = 0;
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controller.capture_button_state.raw = 0;
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lock.unlock();
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lock.unlock();
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TriggerOnChange(ControllerTriggerType::Button, false);
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TriggerOnChange(ControllerTriggerType::Button, false);
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return;
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return;
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