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@ -6,6 +6,9 @@
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
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using std::chrono::duration_cast;
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namespace Core {
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void PerfStats::BeginSystemFrame() {
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@ -16,6 +19,9 @@ void PerfStats::EndSystemFrame() {
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auto frame_end = Clock::now();
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accumulated_frametime += frame_end - frame_begin;
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system_frames += 1;
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previous_frame_length = frame_end - previous_frame_end;
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previous_frame_end = frame_end;
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}
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void PerfStats::EndGameFrame() {
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@ -23,9 +29,6 @@ void PerfStats::EndGameFrame() {
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}
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PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
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using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
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using std::chrono::duration_cast;
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auto now = Clock::now();
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// Walltime elapsed since stats were reset
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auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
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@ -50,4 +53,9 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
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return results;
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}
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double PerfStats::GetLastFrameTimeScale() {
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constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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}
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} // namespace Core
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