@ -291,7 +291,7 @@ std::pair<Node, bool> ShaderIR::GetComponentValue(ComponentType component_type,
is_signed};
}
case ComponentType::UINT: // range [0, (1 << component_size) - 1]
return {original_value, false};
return {std::move(original_value), false};
case ComponentType::FLOAT:
if (component_size == 16) {
return {Operation(OperationCode::HCastFloat, original_value), true};