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@ -191,8 +191,6 @@ void NVFlinger::Compose() {
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// Search for a queued buffer and acquire it
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// Search for a queued buffer and acquire it
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auto buffer = buffer_queue.AcquireBuffer();
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auto buffer = buffer_queue.AcquireBuffer();
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MicroProfileFlip();
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if (!buffer) {
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if (!buffer) {
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continue;
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continue;
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}
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}
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@ -206,6 +204,8 @@ void NVFlinger::Compose() {
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gpu.WaitFence(fence.id, fence.value);
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gpu.WaitFence(fence.id, fence.value);
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}
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}
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MicroProfileFlip();
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// Now send the buffer to the GPU for drawing.
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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// on which display we're drawing (Default, Internal, External, etc)
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