|
|
@ -365,7 +365,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|
|
|
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
|
|
|
|
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
|
|
|
|
// clip distances only when it's written by a shader stage.
|
|
|
|
// clip distances only when it's written by a shader stage.
|
|
|
|
for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) {
|
|
|
|
for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) {
|
|
|
|
clip_distances[i] |= shader->GetShaderEntries().clip_distances[i];
|
|
|
|
clip_distances[i] = clip_distances[i] || shader->GetShaderEntries().clip_distances[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// When VertexA is enabled, we have dual vertex shaders
|
|
|
|
// When VertexA is enabled, we have dual vertex shaders
|
|
|
|