Add range slider functionality for gc adapter

merge-requests/60/head
ameerj 2020-07-17 11:56:15 +07:00
parent 8928aa3008
commit 9c6ae697f5
1 changed files with 7 additions and 7 deletions

@ -148,19 +148,17 @@ void GCButtonFactory::EndConfiguration() {
class GCAnalog final : public Input::AnalogDevice {
public:
GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter)
GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter,
float range_)
: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter),
origin_value_x(adapter->GetOriginValue(port_, axis_x_)),
origin_value_y(adapter->GetOriginValue(port_, axis_y_)) {}
origin_value_y(adapter->GetOriginValue(port_, axis_y_)), range(range_) {}
float GetAxis(int axis) const {
if (gcadapter->DeviceConnected(port)) {
std::lock_guard lock{mutex};
const auto origin_value = axis % 2 == 0 ? origin_value_x : origin_value_y;
// division is not by a perfect 128 to account for some variance in center location
// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range
// [20-230]
return (gcadapter->GetPadState()[port].axes.at(axis) - origin_value) / 95.0f;
return (gcadapter->GetPadState()[port].axes.at(axis) - origin_value) / (100.0f * range);
}
return 0.0f;
}
@ -215,6 +213,7 @@ private:
GCAdapter::Adapter* gcadapter;
const float origin_value_x;
const float origin_value_y;
const float range;
mutable std::mutex mutex;
};
@ -234,8 +233,9 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
const int axis_x = params.Get("axis_x", 0);
const int axis_y = params.Get("axis_y", 1);
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
const float range = std::clamp(params.Get("range", 0.0f), 0.50f, 1.50f);
return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get());
return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range);
}
void GCAnalogFactory::BeginConfiguration() {