shader/decode/texture: Remove unused variable

This isn't used anywhere, so we can get rid of it.
merge-requests/60/head
Lioncash 2019-05-04 02:10:37 +07:00
parent 08b270676b
commit 9e15193ef8
No known key found for this signature in database
GPG Key ID: 4E3C3CC1031BA9C7
1 changed files with 0 additions and 1 deletions

@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
bool is_array, bool is_aoffi) { bool is_array, bool is_aoffi) {
const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
// If enabled arrays index is always stored in the gpr8 field // If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value(); const u64 array_register = instr.gpr8.Value();