|
|
@ -210,6 +210,12 @@ Device::Device() {
|
|
|
|
const bool is_amd = vendor == "ATI Technologies Inc.";
|
|
|
|
const bool is_amd = vendor == "ATI Technologies Inc.";
|
|
|
|
const bool is_intel = vendor == "Intel";
|
|
|
|
const bool is_intel = vendor == "Intel";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef __linux__
|
|
|
|
|
|
|
|
const bool is_linux = true;
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
const bool is_linux = false;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
bool disable_fast_buffer_sub_data = false;
|
|
|
|
bool disable_fast_buffer_sub_data = false;
|
|
|
|
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
|
|
|
|
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
|
|
|
|
LOG_WARNING(
|
|
|
|
LOG_WARNING(
|
|
|
@ -249,7 +255,9 @@ Device::Device() {
|
|
|
|
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
|
|
|
|
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
|
|
|
|
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
|
|
|
|
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
|
|
|
|
|
|
|
|
|
|
|
|
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
|
|
|
|
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
|
|
|
|
|
|
|
|
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
|
|
|
|
|
|
|
|
!(is_amd || (is_intel && !is_linux));
|
|
|
|
use_driver_cache = is_nvidia;
|
|
|
|
use_driver_cache = is_nvidia;
|
|
|
|
|
|
|
|
|
|
|
|
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
|
|
|
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
|
|
@ -261,6 +269,10 @@ Device::Device() {
|
|
|
|
if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
|
|
|
|
if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
|
|
|
|
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
|
|
|
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (Settings::values.use_asynchronous_shaders.GetValue() && !use_asynchronous_shaders) {
|
|
|
|
|
|
|
|
LOG_WARNING(Render_OpenGL, "Asynchronous shader compilation enabled but not supported");
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Device::Device(std::nullptr_t) {
|
|
|
|
Device::Device(std::nullptr_t) {
|
|
|
|