qt: Rename all "toogle" to "toggle".

merge-requests/60/head
bunnei 2016-08-31 22:12:20 +07:00
parent 74842116b2
commit a71013cf16
6 changed files with 24 additions and 24 deletions

@ -19,13 +19,13 @@ ConfigureDebug::~ConfigureDebug() {
} }
void ConfigureDebug::setConfiguration() { void ConfigureDebug::setConfiguration() {
ui->toogle_gdbstub->setChecked(Settings::values.use_gdbstub); ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub); ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port); ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port);
} }
void ConfigureDebug::applyConfiguration() { void ConfigureDebug::applyConfiguration() {
Settings::values.use_gdbstub = ui->toogle_gdbstub->isChecked(); Settings::values.use_gdbstub = ui->toggle_gdbstub->isChecked();
Settings::values.gdbstub_port = ui->gdbport_spinbox->value(); Settings::values.gdbstub_port = ui->gdbport_spinbox->value();
Settings::Apply(); Settings::Apply();
} }

@ -25,7 +25,7 @@
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_3"> <layout class="QHBoxLayout" name="horizontalLayout_3">
<item> <item>
<widget class="QCheckBox" name="toogle_gdbstub"> <widget class="QCheckBox" name="toggle_gdbstub">
<property name="text"> <property name="text">
<string>Enable GDB Stub</string> <string>Enable GDB Stub</string>
</property> </property>
@ -83,7 +83,7 @@
<resources/> <resources/>
<connections> <connections>
<connection> <connection>
<sender>toogle_gdbstub</sender> <sender>toggle_gdbstub</sender>
<signal>toggled(bool)</signal> <signal>toggled(bool)</signal>
<receiver>gdbport_spinbox</receiver> <receiver>gdbport_spinbox</receiver>
<slot>setEnabled(bool)</slot> <slot>setEnabled(bool)</slot>

@ -20,14 +20,14 @@ ConfigureGeneral::~ConfigureGeneral() {
} }
void ConfigureGeneral::setConfiguration() { void ConfigureGeneral::setConfiguration() {
ui->toogle_deepscan->setChecked(UISettings::values.gamedir_deepscan); ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toogle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->region_combobox->setCurrentIndex(Settings::values.region_value); ui->region_combobox->setCurrentIndex(Settings::values.region_value);
} }
void ConfigureGeneral::applyConfiguration() { void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked(); UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
Settings::values.region_value = ui->region_combobox->currentIndex(); Settings::values.region_value = ui->region_combobox->currentIndex();
Settings::Apply(); Settings::Apply();
} }

@ -25,14 +25,14 @@
<item> <item>
<layout class="QVBoxLayout" name="verticalLayout_2"> <layout class="QVBoxLayout" name="verticalLayout_2">
<item> <item>
<widget class="QCheckBox" name="toogle_deepscan"> <widget class="QCheckBox" name="toggle_deepscan">
<property name="text"> <property name="text">
<string>Recursive scan for game folder</string> <string>Recursive scan for game folder</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="toogle_check_exit"> <widget class="QCheckBox" name="toggle_check_exit">
<property name="text"> <property name="text">
<string>Confirm exit while emulation is running</string> <string>Confirm exit while emulation is running</string>
</property> </property>

@ -15,23 +15,23 @@ ConfigureGraphics::ConfigureGraphics(QWidget *parent) :
ui->setupUi(this); ui->setupUi(this);
this->setConfiguration(); this->setConfiguration();
ui->toogle_vsync->setEnabled(!System::IsPoweredOn()); ui->toggle_vsync->setEnabled(!System::IsPoweredOn());
} }
ConfigureGraphics::~ConfigureGraphics() { ConfigureGraphics::~ConfigureGraphics() {
} }
void ConfigureGraphics::setConfiguration() { void ConfigureGraphics::setConfiguration() {
ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer); ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit); ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution); ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
ui->toogle_vsync->setChecked(Settings::values.use_vsync); ui->toggle_vsync->setChecked(Settings::values.use_vsync);
} }
void ConfigureGraphics::applyConfiguration() { void ConfigureGraphics::applyConfiguration() {
Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked(); Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked(); Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked(); Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
Settings::values.use_vsync = ui->toogle_vsync->isChecked(); Settings::values.use_vsync = ui->toggle_vsync->isChecked();
Settings::Apply(); Settings::Apply();
} }

@ -23,28 +23,28 @@
</property> </property>
<layout class="QVBoxLayout" name="verticalLayout_2"> <layout class="QVBoxLayout" name="verticalLayout_2">
<item> <item>
<widget class="QCheckBox" name="toogle_hw_renderer"> <widget class="QCheckBox" name="toggle_hw_renderer">
<property name="text"> <property name="text">
<string>Enable hardware renderer</string> <string>Enable hardware renderer</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="toogle_shader_jit"> <widget class="QCheckBox" name="toggle_shader_jit">
<property name="text"> <property name="text">
<string>Enable shader JIT</string> <string>Enable shader JIT</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="toogle_scaled_resolution"> <widget class="QCheckBox" name="toggle_scaled_resolution">
<property name="text"> <property name="text">
<string>Enable scaled resolution</string> <string>Enable scaled resolution</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="toogle_vsync"> <widget class="QCheckBox" name="toggle_vsync">
<property name="text"> <property name="text">
<string>Enable V-Sync</string> <string>Enable V-Sync</string>
</property> </property>
@ -73,7 +73,7 @@
<resources/> <resources/>
<connections> <connections>
<connection> <connection>
<sender>toogle_gdbstub</sender> <sender>toggle_gdbstub</sender>
<signal>toggled(bool)</signal> <signal>toggled(bool)</signal>
<receiver>gdbport_spinbox</receiver> <receiver>gdbport_spinbox</receiver>
<slot>setEnabled(bool)</slot> <slot>setEnabled(bool)</slot>