|
|
|
@ -50,14 +50,20 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
|
|
|
|
|
void(slot_samplers.insert(runtime, sampler_descriptor));
|
|
|
|
|
|
|
|
|
|
if constexpr (HAS_DEVICE_MEMORY_INFO) {
|
|
|
|
|
const auto device_memory = runtime.GetDeviceLocalMemory();
|
|
|
|
|
const u64 possible_expected_memory = (device_memory * 4) / 10;
|
|
|
|
|
const u64 possible_critical_memory = (device_memory * 7) / 10;
|
|
|
|
|
expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY - 256_MiB);
|
|
|
|
|
critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY - 512_MiB);
|
|
|
|
|
minimum_memory = 0;
|
|
|
|
|
const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
|
|
|
|
|
const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
|
|
|
|
|
const s64 min_spacing_critical = device_memory - 1_GiB;
|
|
|
|
|
const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
|
|
|
|
|
const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
|
|
|
|
|
const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
|
|
|
|
|
expected_memory = static_cast<u64>(
|
|
|
|
|
std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
|
|
|
|
|
DEFAULT_EXPECTED_MEMORY));
|
|
|
|
|
critical_memory = static_cast<u64>(
|
|
|
|
|
std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
|
|
|
|
|
DEFAULT_CRITICAL_MEMORY));
|
|
|
|
|
minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2);
|
|
|
|
|
} else {
|
|
|
|
|
// On OpenGL we can be more conservatives as the driver takes care.
|
|
|
|
|
expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
|
|
|
|
|
critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
|
|
|
|
|
minimum_memory = 0;
|
|
|
|
@ -66,18 +72,21 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
|
|
|
|
|
|
|
|
|
|
template <class P>
|
|
|
|
|
void TextureCache<P>::RunGarbageCollector() {
|
|
|
|
|
const bool high_priority_mode = total_used_memory >= expected_memory;
|
|
|
|
|
const bool aggressive_mode = total_used_memory >= critical_memory;
|
|
|
|
|
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
|
|
|
|
|
size_t num_iterations = aggressive_mode ? 300 : (high_priority_mode ? 50 : 10);
|
|
|
|
|
const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
|
|
|
|
|
bool high_priority_mode = total_used_memory >= expected_memory;
|
|
|
|
|
bool aggressive_mode = total_used_memory >= critical_memory;
|
|
|
|
|
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
|
|
|
|
|
size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
|
|
|
|
|
const auto clean_up = [this, &num_iterations, &high_priority_mode,
|
|
|
|
|
&aggressive_mode](ImageId image_id) {
|
|
|
|
|
if (num_iterations == 0) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
--num_iterations;
|
|
|
|
|
auto& image = slot_images[image_id];
|
|
|
|
|
const bool must_download = image.IsSafeDownload();
|
|
|
|
|
if (!high_priority_mode && must_download) {
|
|
|
|
|
const bool must_download =
|
|
|
|
|
image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
|
|
|
|
|
if (!high_priority_mode &&
|
|
|
|
|
(must_download || True(image.flags & ImageFlagBits::CostlyLoad))) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (must_download) {
|
|
|
|
@ -92,6 +101,18 @@ void TextureCache<P>::RunGarbageCollector() {
|
|
|
|
|
}
|
|
|
|
|
UnregisterImage(image_id);
|
|
|
|
|
DeleteImage(image_id, image.scale_tick > frame_tick + 5);
|
|
|
|
|
if (total_used_memory < critical_memory) {
|
|
|
|
|
if (aggressive_mode) {
|
|
|
|
|
// Sink the aggresiveness.
|
|
|
|
|
num_iterations >>= 2;
|
|
|
|
|
aggressive_mode = false;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
if (high_priority_mode && total_used_memory < expected_memory) {
|
|
|
|
|
num_iterations >>= 1;
|
|
|
|
|
high_priority_mode = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
};
|
|
|
|
|
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
|
|
|
|
@ -99,6 +120,10 @@ void TextureCache<P>::RunGarbageCollector() {
|
|
|
|
|
|
|
|
|
|
template <class P>
|
|
|
|
|
void TextureCache<P>::TickFrame() {
|
|
|
|
|
// If we can obtain the memory info, use it instead of the estimate.
|
|
|
|
|
if (runtime.CanReportMemoryUsage()) {
|
|
|
|
|
total_used_memory = runtime.GetDeviceMemoryUsage();
|
|
|
|
|
}
|
|
|
|
|
if (total_used_memory > minimum_memory) {
|
|
|
|
|
RunGarbageCollector();
|
|
|
|
|
}
|
|
|
|
@ -106,6 +131,7 @@ void TextureCache<P>::TickFrame() {
|
|
|
|
|
sentenced_framebuffers.Tick();
|
|
|
|
|
sentenced_image_view.Tick();
|
|
|
|
|
runtime.TickFrame();
|
|
|
|
|
critical_gc = 0;
|
|
|
|
|
++frame_tick;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1052,6 +1078,11 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
|
|
|
|
|
|
|
|
|
for (const ImageId overlap_id : overlap_ids) {
|
|
|
|
|
Image& overlap = slot_images[overlap_id];
|
|
|
|
|
if (True(overlap.flags & ImageFlagBits::GpuModified)) {
|
|
|
|
|
new_image.flags |= ImageFlagBits::GpuModified;
|
|
|
|
|
new_image.modification_tick =
|
|
|
|
|
std::max(overlap.modification_tick, new_image.modification_tick);
|
|
|
|
|
}
|
|
|
|
|
if (overlap.info.num_samples != new_image.info.num_samples) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
|
|
|
|
|
} else {
|
|
|
|
@ -1414,6 +1445,10 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
|
|
|
|
|
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
|
|
|
|
|
}
|
|
|
|
|
total_used_memory += Common::AlignUp(tentative_size, 1024);
|
|
|
|
|
if (total_used_memory > critical_memory && critical_gc < GC_EMERGENCY_COUNTS) {
|
|
|
|
|
RunGarbageCollector();
|
|
|
|
|
critical_gc++;
|
|
|
|
|
}
|
|
|
|
|
image.lru_index = lru_cache.Insert(image_id, frame_tick);
|
|
|
|
|
|
|
|
|
|
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
|
|
|
|
@ -1704,6 +1739,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
|
|
|
|
|
most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
|
|
|
|
|
aliased_images.push_back(&aliased);
|
|
|
|
|
any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
|
|
|
|
|
if (True(aliased_image.flags & ImageFlagBits::GpuModified)) {
|
|
|
|
|
image.flags |= ImageFlagBits::GpuModified;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (aliased_images.empty()) {
|
|
|
|
|