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@ -1555,26 +1555,11 @@ private:
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Expression Texture(Operation operation) {
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Expression Texture(Operation operation) {
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const auto& meta = std::get<MetaTexture>(operation.GetMeta());
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const auto& meta = std::get<MetaTexture>(operation.GetMeta());
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UNIMPLEMENTED_IF(!meta.aoffi.empty());
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const bool can_implicit = stage == ShaderType::Fragment;
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const bool can_implicit = stage == ShaderType::Fragment;
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const Id sampler = GetTextureSampler(operation);
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const Id sampler = GetTextureSampler(operation);
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const Id coords = GetCoordinates(operation, Type::Float);
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const Id coords = GetCoordinates(operation, Type::Float);
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if (meta.depth_compare) {
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// Depth sampling
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UNIMPLEMENTED_IF(meta.bias);
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const Id dref = AsFloat(Visit(meta.depth_compare));
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if (can_implicit) {
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return {OpImageSampleDrefImplicitLod(t_float, sampler, coords, dref, {}),
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Type::Float};
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} else {
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return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref,
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spv::ImageOperandsMask::Lod, v_float_zero),
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Type::Float};
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}
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}
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std::vector<Id> operands;
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std::vector<Id> operands;
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spv::ImageOperandsMask mask{};
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spv::ImageOperandsMask mask{};
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if (meta.bias) {
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if (meta.bias) {
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@ -1582,13 +1567,36 @@ private:
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operands.push_back(AsFloat(Visit(meta.bias)));
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operands.push_back(AsFloat(Visit(meta.bias)));
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}
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}
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if (!can_implicit) {
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mask = mask | spv::ImageOperandsMask::Lod;
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operands.push_back(v_float_zero);
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}
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if (!meta.aoffi.empty()) {
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mask = mask | spv::ImageOperandsMask::Offset;
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operands.push_back(GetOffsetCoordinates(operation));
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}
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if (meta.depth_compare) {
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// Depth sampling
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UNIMPLEMENTED_IF(meta.bias);
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const Id dref = AsFloat(Visit(meta.depth_compare));
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if (can_implicit) {
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return {
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OpImageSampleDrefImplicitLod(t_float, sampler, coords, dref, mask, operands),
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Type::Float};
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} else {
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return {
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OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands),
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Type::Float};
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}
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}
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Id texture;
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Id texture;
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if (can_implicit) {
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if (can_implicit) {
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texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, operands);
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texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, operands);
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} else {
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} else {
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texture = OpImageSampleExplicitLod(t_float4, sampler, coords,
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texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, operands);
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mask | spv::ImageOperandsMask::Lod, v_float_zero,
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operands);
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}
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}
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return GetTextureElement(operation, texture, Type::Float);
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return GetTextureElement(operation, texture, Type::Float);
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}
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}
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@ -1601,7 +1609,8 @@ private:
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const Id lod = AsFloat(Visit(meta.lod));
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const Id lod = AsFloat(Visit(meta.lod));
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spv::ImageOperandsMask mask = spv::ImageOperandsMask::Lod;
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spv::ImageOperandsMask mask = spv::ImageOperandsMask::Lod;
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std::vector<Id> operands;
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std::vector<Id> operands{lod};
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if (!meta.aoffi.empty()) {
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if (!meta.aoffi.empty()) {
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mask = mask | spv::ImageOperandsMask::Offset;
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mask = mask | spv::ImageOperandsMask::Offset;
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operands.push_back(GetOffsetCoordinates(operation));
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operands.push_back(GetOffsetCoordinates(operation));
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@ -1609,11 +1618,10 @@ private:
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if (meta.sampler.IsShadow()) {
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if (meta.sampler.IsShadow()) {
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const Id dref = AsFloat(Visit(meta.depth_compare));
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const Id dref = AsFloat(Visit(meta.depth_compare));
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return {
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return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands),
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OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, lod, operands),
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Type::Float};
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Type::Float};
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}
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}
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const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, lod, operands);
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const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, operands);
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return GetTextureElement(operation, texture, Type::Float);
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return GetTextureElement(operation, texture, Type::Float);
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}
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}
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@ -1722,7 +1730,7 @@ private:
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const std::vector grad = {dx, dy};
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const std::vector grad = {dx, dy};
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static constexpr auto mask = spv::ImageOperandsMask::Grad;
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static constexpr auto mask = spv::ImageOperandsMask::Grad;
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const Id texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, grad);
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const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, grad);
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return GetTextureElement(operation, texture, Type::Float);
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return GetTextureElement(operation, texture, Type::Float);
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}
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}
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