NvHost: Try a different approach to blocking.

merge-requests/60/head
Fernando Sahmkow 2021-10-30 11:35:05 +07:00
parent 7b7f6f1cb7
commit ac104a24d1
2 changed files with 7 additions and 10 deletions

@ -91,7 +91,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
if (syncpoint_manager.IsSyncpointExpired(params.syncpt_id, params.threshold)) {
params.value = syncpoint_manager.GetSyncpointMin(params.syncpt_id);
std::memcpy(output.data(), &params, sizeof(params));
events_interface.failed[event_id] = false;
events_interface.fails[event_id] = 0;
return NvResult::Success;
}
@ -99,29 +99,26 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
syncpoint_manager.IsSyncpointExpired(params.syncpt_id, params.threshold)) {
params.value = new_value;
std::memcpy(output.data(), &params, sizeof(params));
events_interface.failed[event_id] = false;
events_interface.fails[event_id] = 0;
return NvResult::Success;
}
auto& event = events_interface.events[event_id];
auto& gpu = system.GPU();
const u32 current_syncpoint_value = event.fence.value;
const s32 diff = current_syncpoint_value - params.threshold;
const u32 target_value = params.value;
const u32 target_value = syncpoint_manager.GetSyncpointMax(params.syncpt_id);
if (!is_async) {
params.value = 0;
}
const auto check_failing = [&]() {
if (events_interface.failed[event_id]) {
if (events_interface.fails[event_id] > 1) {
{
auto lk = system.StallProcesses();
gpu.WaitFence(params.syncpt_id, target_value);
system.UnstallProcesses();
}
std::memcpy(output.data(), &params, sizeof(params));
events_interface.failed[event_id] = false;
events_interface.fails[event_id] = 0;
return true;
}
return false;
@ -207,7 +204,7 @@ NvResult nvhost_ctrl::IocCtrlClearEventWait(const std::vector<u8>& input, std::v
if (events_interface.status[event_id] == EventState::Waiting) {
events_interface.LiberateEvent(event_id);
}
events_interface.failed[event_id] = true;
events_interface.fails[event_id]++;
syncpoint_manager.RefreshSyncpoint(events_interface.events[event_id].fence.id);

@ -50,7 +50,7 @@ struct EventInterface {
// Tells if an NVEvent is registered or not
std::array<bool, MaxNvEvents> registered{};
// Tells the NVEvent that it has failed.
std::array<bool, MaxNvEvents> failed{};
std::array<u32, MaxNvEvents> fails{};
// When an NVEvent is waiting on GPU interrupt, this is the sync_point
// associated with it.
std::array<u32, MaxNvEvents> assigned_syncpt{};