applets/controller: Make 8 a static constexpr value of NUM_PLAYERS

Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
merge-requests/60/head
Morph 2020-08-27 01:46:14 +07:00
parent 5ce3015945
commit aeec0f8a38
2 changed files with 22 additions and 15 deletions

@ -171,14 +171,14 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
}; };
for (std::size_t i = 0; i < player_widgets.size(); ++i) { for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) { connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
if (checked) { if (checked) {
for (std::size_t index = 0; index <= i; ++index) { for (std::size_t index = 0; index <= i; ++index) {
connected_controller_checkboxes[index]->setChecked(checked); connected_controller_checkboxes[index]->setChecked(checked);
} }
} else { } else {
for (std::size_t index = i; index < player_widgets.size(); ++index) { for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
connected_controller_checkboxes[index]->setChecked(checked); connected_controller_checkboxes[index]->setChecked(checked);
} }
} }
@ -237,6 +237,11 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
QtControllerSelectorDialog::~QtControllerSelectorDialog() = default; QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
void QtControllerSelectorDialog::ApplyConfiguration() { void QtControllerSelectorDialog::ApplyConfiguration() {
// Update the controller state once more, just to be sure they are properly applied.
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
UpdateControllerState(index);
}
const bool pre_docked_mode = Settings::values.use_docked_mode; const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->radioDocked->isChecked(); Settings::values.use_docked_mode = ui->radioDocked->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode); OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
@ -281,7 +286,7 @@ void QtControllerSelectorDialog::CheckIfParametersMet() {
// Next, check against all connected controllers. // Next, check against all connected controllers.
const auto all_controllers_compatible = [this] { const auto all_controllers_compatible = [this] {
for (std::size_t index = 0; index < player_widgets.size(); ++index) { for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
// Skip controllers that are not used, we only care about the currently connected ones. // Skip controllers that are not used, we only care about the currently connected ones.
if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) { if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
continue; continue;
@ -535,7 +540,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
break; break;
} }
for (std::size_t index = max_supported_players; index < player_widgets.size(); ++index) { for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
// Disconnect any unsupported players here and disable or hide them if applicable. // Disconnect any unsupported players here and disable or hide them if applicable.
Settings::values.players[index].connected = false; Settings::values.players[index].connected = false;
UpdateController(Settings::values.players[index].controller_type, index, false); UpdateController(Settings::values.players[index].controller_type, index, false);
@ -553,7 +558,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
} }
void QtControllerSelectorDialog::LoadConfiguration() { void QtControllerSelectorDialog::LoadConfiguration() {
for (std::size_t index = 0; index < player_widgets.size(); ++index) { for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
const auto connected = Settings::values.players[index].connected || const auto connected = Settings::values.players[index].connected ||
(index == 0 && Settings::values.players[8].connected); (index == 0 && Settings::values.players[8].connected);
player_groupboxes[index]->setChecked(connected); player_groupboxes[index]->setChecked(connected);

@ -79,36 +79,38 @@ private:
InputCommon::InputSubsystem* input_subsystem; InputCommon::InputSubsystem* input_subsystem;
// This is true if and only if all parameters are met. Otherwise, this is false. // This is true if and only if all parameters are met. Otherwise, this is false.
// This determines whether the "Ok" button can be clicked to exit the applet. // This determines whether the "OK" button can be clicked to exit the applet.
bool parameters_met{false}; bool parameters_met{false};
static constexpr std::size_t NUM_PLAYERS = 8;
// Widgets encapsulating the groupboxes and comboboxes per player. // Widgets encapsulating the groupboxes and comboboxes per player.
std::array<QWidget*, 8> player_widgets; std::array<QWidget*, NUM_PLAYERS> player_widgets;
// Groupboxes encapsulating the controller icons and LED patterns per player. // Groupboxes encapsulating the controller icons and LED patterns per player.
std::array<QGroupBox*, 8> player_groupboxes; std::array<QGroupBox*, NUM_PLAYERS> player_groupboxes;
// Icons for currently connected controllers/players. // Icons for currently connected controllers/players.
std::array<QWidget*, 8> connected_controller_icons; std::array<QWidget*, NUM_PLAYERS> connected_controller_icons;
// Labels that represent the player numbers in place of the controller icons. // Labels that represent the player numbers in place of the controller icons.
std::array<QLabel*, 8> player_labels; std::array<QLabel*, NUM_PLAYERS> player_labels;
// LED patterns for currently connected controllers/players. // LED patterns for currently connected controllers/players.
std::array<std::array<QCheckBox*, 4>, 8> led_patterns_boxes; std::array<std::array<QCheckBox*, 4>, NUM_PLAYERS> led_patterns_boxes;
// Labels representing additional information known as "Explain Text" per player. // Labels representing additional information known as "Explain Text" per player.
std::array<QLabel*, 8> explain_text_labels; std::array<QLabel*, NUM_PLAYERS> explain_text_labels;
// Comboboxes with a list of emulated controllers per player. // Comboboxes with a list of emulated controllers per player.
std::array<QComboBox*, 8> emulated_controllers; std::array<QComboBox*, NUM_PLAYERS> emulated_controllers;
// Labels representing the number of connected controllers // Labels representing the number of connected controllers
// above the "Connected Controllers" checkboxes. // above the "Connected Controllers" checkboxes.
std::array<QLabel*, 8> connected_controller_labels; std::array<QLabel*, NUM_PLAYERS> connected_controller_labels;
// Checkboxes representing the "Connected Controllers". // Checkboxes representing the "Connected Controllers".
std::array<QCheckBox*, 8> connected_controller_checkboxes; std::array<QCheckBox*, NUM_PLAYERS> connected_controller_checkboxes;
}; };
class QtControllerSelector final : public QObject, public Core::Frontend::ControllerApplet { class QtControllerSelector final : public QObject, public Core::Frontend::ControllerApplet {