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@ -7,6 +7,7 @@
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -51,10 +52,12 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.type = GetFormatType(params.pixel_format);
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params.type = GetFormatType(params.pixel_format);
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
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params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
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params.depth = config.tic.Depth();
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params.unaligned_height = config.tic.Height();
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params.unaligned_height = config.tic.Height();
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 16);
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 16);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
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return params;
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return params;
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}
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}
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@ -69,10 +72,12 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.type = GetFormatType(params.pixel_format);
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params.type = GetFormatType(params.pixel_format);
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params.width = config.width;
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params.width = config.width;
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params.height = config.height;
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params.height = config.height;
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params.depth = 1;
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params.unaligned_height = config.height;
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params.unaligned_height = config.height;
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 16);
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 16);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTarget::Texture2D;
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return params;
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return params;
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}
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}
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@ -86,13 +91,14 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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params.pixel_format = PixelFormatFromDepthFormat(format);
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params.pixel_format = PixelFormatFromDepthFormat(format);
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params.component_type = ComponentTypeFromDepthFormat(format);
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params.component_type = ComponentTypeFromDepthFormat(format);
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params.type = GetFormatType(params.pixel_format);
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params.type = GetFormatType(params.pixel_format);
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params.size_in_bytes = params.SizeInBytes();
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params.width = zeta_width;
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params.width = zeta_width;
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params.height = zeta_height;
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params.height = zeta_height;
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params.depth = 1;
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params.unaligned_height = zeta_height;
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params.unaligned_height = zeta_height;
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params.size_in_bytes = params.SizeInBytes();
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params.size_in_bytes = params.SizeInBytes();
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params.cache_width = Common::AlignUp(params.width, 16);
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params.cache_width = Common::AlignUp(params.width, 8);
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params.cache_height = Common::AlignUp(params.height, 16);
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params.cache_height = Common::AlignUp(params.height, 8);
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params.target = SurfaceTarget::Texture2D;
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return params;
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return params;
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}
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}
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@ -166,6 +172,26 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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ComponentType::Float, false}, // Z32FS8
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ComponentType::Float, false}, // Z32FS8
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}};
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}};
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static GLenum SurfaceTargetToGL(SurfaceParams::SurfaceTarget target) {
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switch (target) {
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case SurfaceParams::SurfaceTarget::Texture1D:
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return GL_TEXTURE_1D;
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case SurfaceParams::SurfaceTarget::Texture2D:
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return GL_TEXTURE_2D;
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case SurfaceParams::SurfaceTarget::Texture3D:
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return GL_TEXTURE_3D;
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case SurfaceParams::SurfaceTarget::Texture1DArray:
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return GL_TEXTURE_1D_ARRAY;
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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return GL_TEXTURE_2D_ARRAY;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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return GL_TEXTURE_CUBE_MAP;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
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UNREACHABLE();
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return {};
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}
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
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ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
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auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
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auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
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@ -220,7 +246,8 @@ static bool IsFormatBCn(PixelFormat format) {
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}
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}
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template <bool morton_to_gl, PixelFormat format>
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, size_t gl_buffer_size,
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VAddr addr) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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@ -230,18 +257,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
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const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
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const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
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addr, tile_size, bytes_per_pixel, stride, height, block_height);
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addr, tile_size, bytes_per_pixel, stride, height, block_height);
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const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
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const size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
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memcpy(gl_buffer, data.data(), size_to_copy);
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} else {
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
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// check the configuration for this and perform more generic un/swizzle
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// check the configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
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Memory::GetPointer(addr), gl_buffer, morton_to_gl);
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}
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}
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}
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}
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
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static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
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SurfaceParams::MaxPixelFormat>
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SurfaceParams::MaxPixelFormat>
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morton_to_gl_fns = {
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morton_to_gl_fns = {
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// clang-format off
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// clang-format off
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@ -298,7 +325,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
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// clang-format on
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// clang-format on
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};
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};
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
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static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr),
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SurfaceParams::MaxPixelFormat>
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SurfaceParams::MaxPixelFormat>
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gl_to_morton_fns = {
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gl_to_morton_fns = {
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// clang-format off
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// clang-format off
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@ -357,33 +384,6 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
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// clang-format on
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// clang-format on
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};
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
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u32 height) {
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OpenGLState cur_state = OpenGLState::GetCurState();
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// Keep track of previous texture bindings
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GLuint old_tex = cur_state.texture_units[0].texture_2d;
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cur_state.texture_units[0].texture_2d = texture;
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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if (!format_tuple.compressed) {
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// Only pre-create the texture for non-compressed textures.
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glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0,
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format_tuple.format, format_tuple.type, nullptr);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// Restore previous texture bindings
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cur_state.texture_units[0].texture_2d = old_tex;
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cur_state.Apply();
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}
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static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
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static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
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const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
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const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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@ -438,12 +438,56 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
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return true;
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return true;
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}
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}
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CachedSurface::CachedSurface(const SurfaceParams& params) : params(params) {
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CachedSurface::CachedSurface(const SurfaceParams& params)
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: params(params), gl_target(SurfaceTargetToGL(params.target)) {
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texture.Create();
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texture.Create();
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const auto& rect{params.GetRect()};
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const auto& rect{params.GetRect()};
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AllocateSurfaceTexture(texture.handle,
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GetFormatTuple(params.pixel_format, params.component_type),
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// Keep track of previous texture bindings
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rect.GetWidth(), rect.GetHeight());
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = texture.handle;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
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if (!format_tuple.compressed) {
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// Only pre-create the texture for non-compressed textures.
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switch (params.target) {
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case SurfaceParams::SurfaceTarget::Texture1D:
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glTexImage1D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
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rect.GetWidth(), 0, format_tuple.format, format_tuple.type, nullptr);
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break;
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case SurfaceParams::SurfaceTarget::Texture2D:
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glTexImage2D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight(), 0, format_tuple.format,
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format_tuple.type, nullptr);
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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glTexImage3D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight(), params.depth, 0, format_tuple.format,
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|
|
|
format_tuple.type, nullptr);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
|
|
|
|
|
|
static_cast<u32>(params.target));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(),
|
|
|
|
|
|
|
|
rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
|
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
|
|
|
|
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
|
|
|
@ -514,23 +558,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
|
|
* Helper function to perform software conversion (as needed) when flushing a buffer to Switch
|
|
|
|
|
|
|
|
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
|
|
|
|
|
|
|
* typical desktop GPUs.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& /*data*/, PixelFormat pixel_format,
|
|
|
|
|
|
|
|
u32 /*width*/, u32 /*height*/) {
|
|
|
|
|
|
|
|
switch (pixel_format) {
|
|
|
|
|
|
|
|
case PixelFormat::ASTC_2D_4X4:
|
|
|
|
|
|
|
|
case PixelFormat::S8Z24:
|
|
|
|
|
|
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented pixel_format={}",
|
|
|
|
|
|
|
|
static_cast<u32>(pixel_format));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
|
|
|
|
void CachedSurface::LoadGLBuffer() {
|
|
|
|
void CachedSurface::LoadGLBuffer() {
|
|
|
|
ASSERT(params.type != SurfaceType::Fill);
|
|
|
|
ASSERT(params.type != SurfaceType::Fill);
|
|
|
@ -545,13 +572,24 @@ void CachedSurface::LoadGLBuffer() {
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
|
|
|
|
|
|
|
|
|
|
|
|
if (params.is_tiled) {
|
|
|
|
if (params.is_tiled) {
|
|
|
|
gl_buffer.resize(copy_size);
|
|
|
|
// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
|
|
|
|
|
|
|
|
// this for 3D textures, etc.
|
|
|
|
|
|
|
|
switch (params.target) {
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
|
|
|
|
|
|
// Pass impl. to the fallback code below
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
|
|
|
|
|
|
|
|
static_cast<u32>(params.target));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gl_buffer.resize(params.depth * copy_size);
|
|
|
|
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
|
|
|
|
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
|
|
|
|
params.width, params.block_height, params.height, gl_buffer, params.addr);
|
|
|
|
params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
|
|
|
|
|
|
|
|
params.addr);
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
const u8* const texture_src_data_end = texture_src_data + copy_size;
|
|
|
|
const u8* const texture_src_data_end{texture_src_data + (params.depth * copy_size)};
|
|
|
|
|
|
|
|
|
|
|
|
gl_buffer.assign(texture_src_data, texture_src_data_end);
|
|
|
|
gl_buffer.assign(texture_src_data, texture_src_data_end);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -560,23 +598,7 @@ void CachedSurface::LoadGLBuffer() {
|
|
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
|
|
|
void CachedSurface::FlushGLBuffer() {
|
|
|
|
void CachedSurface::FlushGLBuffer() {
|
|
|
|
u8* const dst_buffer = Memory::GetPointer(params.addr);
|
|
|
|
ASSERT_MSG(false, "Unimplemented");
|
|
|
|
|
|
|
|
|
|
|
|
ASSERT(dst_buffer);
|
|
|
|
|
|
|
|
ASSERT(gl_buffer.size() ==
|
|
|
|
|
|
|
|
params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
|
|
|
|
|
|
|
|
params.height);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!params.is_tiled) {
|
|
|
|
|
|
|
|
std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
|
|
|
|
|
|
|
|
params.width, params.block_height, params.height, gl_buffer, params.addr);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
|
|
|
@ -587,7 +609,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
|
|
|
|
|
|
|
|
|
|
|
ASSERT(gl_buffer.size() ==
|
|
|
|
ASSERT(gl_buffer.size() ==
|
|
|
|
params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
|
|
|
|
params.width * params.height * GetGLBytesPerPixel(params.pixel_format) * params.depth);
|
|
|
|
|
|
|
|
|
|
|
|
const auto& rect{params.GetRect()};
|
|
|
|
const auto& rect{params.GetRect()};
|
|
|
|
|
|
|
|
|
|
|
@ -600,8 +622,13 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|
|
|
GLuint target_tex = texture.handle;
|
|
|
|
GLuint target_tex = texture.handle;
|
|
|
|
OpenGLState cur_state = OpenGLState::GetCurState();
|
|
|
|
OpenGLState cur_state = OpenGLState::GetCurState();
|
|
|
|
|
|
|
|
|
|
|
|
GLuint old_tex = cur_state.texture_units[0].texture_2d;
|
|
|
|
const auto& old_tex = cur_state.texture_units[0];
|
|
|
|
cur_state.texture_units[0].texture_2d = target_tex;
|
|
|
|
SCOPE_EXIT({
|
|
|
|
|
|
|
|
cur_state.texture_units[0] = old_tex;
|
|
|
|
|
|
|
|
cur_state.Apply();
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
cur_state.texture_units[0].texture = target_tex;
|
|
|
|
|
|
|
|
cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
|
|
|
|
cur_state.Apply();
|
|
|
|
cur_state.Apply();
|
|
|
|
|
|
|
|
|
|
|
|
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
|
|
|
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
|
|
@ -610,74 +637,68 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
if (tuple.compressed) {
|
|
|
|
if (tuple.compressed) {
|
|
|
|
|
|
|
|
switch (params.target) {
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
|
|
|
|
|
|
glCompressedTexImage2D(
|
|
|
|
|
|
|
|
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(params.size_in_bytes), &gl_buffer[buffer_offset]);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
|
|
|
|
|
|
glCompressedTexImage3D(
|
|
|
|
|
|
|
|
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
|
|
|
|
|
|
|
|
static_cast<GLsizei>(params.depth), 0, static_cast<GLsizei>(params.size_in_bytes),
|
|
|
|
|
|
|
|
&gl_buffer[buffer_offset]);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
|
|
|
|
|
|
static_cast<u32>(params.target));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
glCompressedTexImage2D(
|
|
|
|
glCompressedTexImage2D(
|
|
|
|
GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
|
|
|
|
GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
|
|
|
|
static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes),
|
|
|
|
static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes),
|
|
|
|
&gl_buffer[buffer_offset]);
|
|
|
|
&gl_buffer[buffer_offset]);
|
|
|
|
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
switch (params.target) {
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture1D:
|
|
|
|
|
|
|
|
glTexSubImage1D(SurfaceTargetToGL(params.target), 0, x0,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
|
|
|
|
|
|
|
|
&gl_buffer[buffer_offset]);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
|
|
|
|
|
|
glTexSubImage2D(SurfaceTargetToGL(params.target), 0, x0, y0,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(rect.GetWidth()),
|
|
|
|
|
|
|
|
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
|
|
|
|
|
|
|
&gl_buffer[buffer_offset]);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
|
|
|
|
|
|
glTexSubImage3D(SurfaceTargetToGL(params.target), 0, x0, y0, 0,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(rect.GetWidth()),
|
|
|
|
|
|
|
|
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
|
|
|
|
|
|
|
|
tuple.type, &gl_buffer[buffer_offset]);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
|
|
|
|
|
|
static_cast<u32>(params.target));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
|
|
|
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
|
|
|
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
|
|
|
&gl_buffer[buffer_offset]);
|
|
|
|
&gl_buffer[buffer_offset]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
|
|
|
|
|
|
|
|
cur_state.texture_units[0].texture_2d = old_tex;
|
|
|
|
|
|
|
|
cur_state.Apply();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
|
|
|
|
|
|
|
|
void CachedSurface::DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
|
|
|
|
|
|
|
|
if (params.type == SurfaceType::Fill)
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_TextureDL);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OpenGLState state = OpenGLState::GetCurState();
|
|
|
|
|
|
|
|
OpenGLState prev_state = state;
|
|
|
|
|
|
|
|
SCOPE_EXIT({ prev_state.Apply(); });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Ensure no bad interactions with GL_PACK_ALIGNMENT
|
|
|
|
|
|
|
|
ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
|
|
|
|
|
|
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const auto& rect{params.GetRect()};
|
|
|
|
|
|
|
|
size_t buffer_offset =
|
|
|
|
|
|
|
|
(rect.bottom * params.width + rect.left) * GetGLBytesPerPixel(params.pixel_format);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
state.UnbindTexture(texture.handle);
|
|
|
|
|
|
|
|
state.draw.read_framebuffer = read_fb_handle;
|
|
|
|
|
|
|
|
state.Apply();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (params.type == SurfaceType::ColorTexture) {
|
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
|
|
|
|
|
|
texture.handle, 0);
|
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
|
|
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
} else if (params.type == SurfaceType::Depth) {
|
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
|
|
|
|
|
|
|
texture.handle, 0);
|
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
|
|
|
|
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
|
|
|
|
|
|
|
texture.handle, 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom),
|
|
|
|
|
|
|
|
static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()),
|
|
|
|
|
|
|
|
tuple.format, tuple.type, &gl_buffer[buffer_offset]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
|
|
|
|
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
|
|
|
|
read_framebuffer.Create();
|
|
|
|
read_framebuffer.Create();
|
|
|
|
draw_framebuffer.Create();
|
|
|
|
draw_framebuffer.Create();
|
|
|
|
|
|
|
|
copy_pbo.Create();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
|
|
|
|
Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
|
|
|
@ -748,7 +769,6 @@ void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
|
|
|
|
void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
|
|
|
|
surface->DownloadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
|
|
|
|
|
|
|
|
surface->FlushGLBuffer();
|
|
|
|
surface->FlushGLBuffer();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -809,8 +829,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
|
|
|
// If format is unchanged, we can do a faster blit without reinterpreting pixel data
|
|
|
|
// If format is unchanged, we can do a faster blit without reinterpreting pixel data
|
|
|
|
if (params.pixel_format == new_params.pixel_format) {
|
|
|
|
if (params.pixel_format == new_params.pixel_format) {
|
|
|
|
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
|
|
|
|
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
|
|
|
|
new_surface->GetSurfaceParams().GetRect(), params.type,
|
|
|
|
params.GetRect(), params.type, read_framebuffer.handle,
|
|
|
|
read_framebuffer.handle, draw_framebuffer.handle);
|
|
|
|
draw_framebuffer.handle);
|
|
|
|
return new_surface;
|
|
|
|
return new_surface;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -821,12 +841,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
|
|
|
|
|
|
|
|
|
|
|
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
|
|
|
|
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
|
|
|
|
|
|
|
|
|
|
|
|
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle);
|
|
|
|
// one using the new format.
|
|
|
|
|
|
|
|
OGLBuffer pbo;
|
|
|
|
|
|
|
|
pbo.Create();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
|
|
|
|
|
|
|
|
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
|
|
|
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
|
|
|
if (source_format.compressed) {
|
|
|
|
if (source_format.compressed) {
|
|
|
|
glGetCompressedTextureImage(surface->Texture().handle, 0,
|
|
|
|
glGetCompressedTextureImage(surface->Texture().handle, 0,
|
|
|
@ -845,7 +860,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
|
|
|
// of the data in this case. Games like Super Mario Odyssey seem to hit this case
|
|
|
|
// of the data in this case. Games like Super Mario Odyssey seem to hit this case
|
|
|
|
// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
|
|
|
|
// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
|
|
|
|
// but it doesn't clear it beforehand, the texture is already full of zeros.
|
|
|
|
// but it doesn't clear it beforehand, the texture is already full of zeros.
|
|
|
|
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
|
|
|
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
|
|
|
"reinterpretation but the texture is tiled.");
|
|
|
|
"reinterpretation but the texture is tiled.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
|
|
|
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
|
|
@ -859,21 +874,38 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
|
|
|
|
|
|
|
|
|
|
|
const auto& dest_rect{new_params.GetRect()};
|
|
|
|
const auto& dest_rect{new_params.GetRect()};
|
|
|
|
|
|
|
|
|
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
|
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo.handle);
|
|
|
|
if (dest_format.compressed) {
|
|
|
|
if (dest_format.compressed) {
|
|
|
|
glCompressedTexSubImage2D(
|
|
|
|
LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!");
|
|
|
|
GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
|
|
|
|
UNREACHABLE();
|
|
|
|
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
|
|
|
|
switch (new_params.target) {
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture1D:
|
|
|
|
|
|
|
|
glTextureSubImage1D(new_surface->Texture().handle, 0, 0,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(dest_rect.GetWidth()), dest_format.format,
|
|
|
|
|
|
|
|
dest_format.type, nullptr);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
|
|
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
|
|
|
|
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
|
|
|
|
static_cast<GLsizei>(dest_rect.GetWidth()),
|
|
|
|
static_cast<GLsizei>(dest_rect.GetWidth()),
|
|
|
|
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
|
|
|
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
|
|
|
dest_format.type, nullptr);
|
|
|
|
dest_format.type, nullptr);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
|
|
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
|
|
|
|
|
|
glTextureSubImage3D(new_surface->Texture().handle, 0, 0, 0, 0,
|
|
|
|
|
|
|
|
static_cast<GLsizei>(dest_rect.GetWidth()),
|
|
|
|
|
|
|
|
static_cast<GLsizei>(dest_rect.GetHeight()),
|
|
|
|
|
|
|
|
static_cast<GLsizei>(new_params.depth), dest_format.format,
|
|
|
|
|
|
|
|
dest_format.type, nullptr);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
|
|
|
|
|
|
static_cast<u32>(params.target));
|
|
|
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
|
|
|
|
|
|
|
|
|
|
pbo.Release();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return new_surface;
|
|
|
|
return new_surface;
|
|
|
|