mirror of https://git.suyu.dev/suyu/suyu
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windowsmerge-requests/60/head
commit
afae40a99e
@ -0,0 +1,220 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#ifdef HAS_NSIGHT_AFTERMATH
|
||||
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#define VK_NO_PROTOTYPES
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#include <GFSDK_Aftermath.h>
|
||||
#include <GFSDK_Aftermath_Defines.h>
|
||||
#include <GFSDK_Aftermath_GpuCrashDump.h>
|
||||
#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
|
||||
#include "video_core/renderer_vulkan/nsight_aftermath_tracker.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
static constexpr char AFTERMATH_LIB_NAME[] = "GFSDK_Aftermath_Lib.x64.dll";
|
||||
|
||||
NsightAftermathTracker::NsightAftermathTracker() = default;
|
||||
|
||||
NsightAftermathTracker::~NsightAftermathTracker() {
|
||||
if (initialized) {
|
||||
(void)GFSDK_Aftermath_DisableGpuCrashDumps();
|
||||
}
|
||||
}
|
||||
|
||||
bool NsightAftermathTracker::Initialize() {
|
||||
if (!dl.Open(AFTERMATH_LIB_NAME)) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath DLL");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!dl.GetSymbol("GFSDK_Aftermath_DisableGpuCrashDumps",
|
||||
&GFSDK_Aftermath_DisableGpuCrashDumps) ||
|
||||
!dl.GetSymbol("GFSDK_Aftermath_EnableGpuCrashDumps",
|
||||
&GFSDK_Aftermath_EnableGpuCrashDumps) ||
|
||||
!dl.GetSymbol("GFSDK_Aftermath_GetShaderDebugInfoIdentifier",
|
||||
&GFSDK_Aftermath_GetShaderDebugInfoIdentifier) ||
|
||||
!dl.GetSymbol("GFSDK_Aftermath_GetShaderHashSpirv", &GFSDK_Aftermath_GetShaderHashSpirv) ||
|
||||
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_CreateDecoder",
|
||||
&GFSDK_Aftermath_GpuCrashDump_CreateDecoder) ||
|
||||
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_DestroyDecoder",
|
||||
&GFSDK_Aftermath_GpuCrashDump_DestroyDecoder) ||
|
||||
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_GenerateJSON",
|
||||
&GFSDK_Aftermath_GpuCrashDump_GenerateJSON) ||
|
||||
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_GetJSON",
|
||||
&GFSDK_Aftermath_GpuCrashDump_GetJSON)) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
|
||||
return false;
|
||||
}
|
||||
|
||||
dump_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir) + "gpucrash";
|
||||
|
||||
(void)FileUtil::DeleteDirRecursively(dump_dir);
|
||||
if (!FileUtil::CreateDir(dump_dir)) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_EnableGpuCrashDumps(
|
||||
GFSDK_Aftermath_Version_API, GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_Vulkan,
|
||||
GFSDK_Aftermath_GpuCrashDumpFeatureFlags_Default, GpuCrashDumpCallback,
|
||||
ShaderDebugInfoCallback, CrashDumpDescriptionCallback, this))) {
|
||||
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"", dump_dir);
|
||||
|
||||
initialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
|
||||
if (!initialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<u32> spirv_copy = spirv;
|
||||
GFSDK_Aftermath_SpirvCode shader;
|
||||
shader.pData = spirv_copy.data();
|
||||
shader.size = static_cast<u32>(spirv_copy.size() * 4);
|
||||
|
||||
std::scoped_lock lock{mutex};
|
||||
|
||||
GFSDK_Aftermath_ShaderHash hash;
|
||||
if (!GFSDK_Aftermath_SUCCEED(
|
||||
GFSDK_Aftermath_GetShaderHashSpirv(GFSDK_Aftermath_Version_API, &shader, &hash))) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to hash SPIR-V module");
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash);
|
||||
return;
|
||||
}
|
||||
if (file.WriteArray(spirv.data(), spirv.size()) != spirv.size()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write SPIR-V module with hash={:016x}", hash.hash);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
|
||||
u32 gpu_crash_dump_size) {
|
||||
std::scoped_lock lock{mutex};
|
||||
|
||||
LOG_CRITICAL(Render_Vulkan, "called");
|
||||
|
||||
GFSDK_Aftermath_GpuCrashDump_Decoder decoder;
|
||||
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_GpuCrashDump_CreateDecoder(
|
||||
GFSDK_Aftermath_Version_API, gpu_crash_dump, gpu_crash_dump_size, &decoder))) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create decoder");
|
||||
return;
|
||||
}
|
||||
SCOPE_EXIT({ GFSDK_Aftermath_GpuCrashDump_DestroyDecoder(decoder); });
|
||||
|
||||
u32 json_size = 0;
|
||||
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_GpuCrashDump_GenerateJSON(
|
||||
decoder, GFSDK_Aftermath_GpuCrashDumpDecoderFlags_ALL_INFO,
|
||||
GFSDK_Aftermath_GpuCrashDumpFormatterFlags_NONE, nullptr, nullptr, nullptr, nullptr,
|
||||
this, &json_size))) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to generate JSON");
|
||||
return;
|
||||
}
|
||||
std::vector<char> json(json_size);
|
||||
if (!GFSDK_Aftermath_SUCCEED(
|
||||
GFSDK_Aftermath_GpuCrashDump_GetJSON(decoder, json_size, json.data()))) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to query JSON");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string base_name = [this] {
|
||||
const int id = dump_id++;
|
||||
if (id == 0) {
|
||||
return fmt::format("{}/crash.nv-gpudmp", dump_dir);
|
||||
} else {
|
||||
return fmt::format("{}/crash_{}.nv-gpudmp", dump_dir, id);
|
||||
}
|
||||
}();
|
||||
|
||||
std::string_view dump_view(static_cast<const char*>(gpu_crash_dump), gpu_crash_dump_size);
|
||||
if (FileUtil::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write dump file");
|
||||
return;
|
||||
}
|
||||
const std::string_view json_view(json.data(), json.size());
|
||||
if (FileUtil::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write JSON");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_info,
|
||||
u32 shader_debug_info_size) {
|
||||
std::scoped_lock lock{mutex};
|
||||
|
||||
GFSDK_Aftermath_ShaderDebugInfoIdentifier identifier;
|
||||
if (!GFSDK_Aftermath_SUCCEED(GFSDK_Aftermath_GetShaderDebugInfoIdentifier(
|
||||
GFSDK_Aftermath_Version_API, shader_debug_info, shader_debug_info_size, &identifier))) {
|
||||
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_GetShaderDebugInfoIdentifier failed");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string path =
|
||||
fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]);
|
||||
FileUtil::IOFile file(path, "wb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create file {}", path);
|
||||
return;
|
||||
}
|
||||
if (file.WriteBytes(static_cast<const u8*>(shader_debug_info), shader_debug_info_size) !=
|
||||
shader_debug_info_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write file {}", path);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void NsightAftermathTracker::OnCrashDumpDescriptionCallback(
|
||||
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description) {
|
||||
add_description(GFSDK_Aftermath_GpuCrashDumpDescriptionKey_ApplicationName, "yuzu");
|
||||
}
|
||||
|
||||
void NsightAftermathTracker::GpuCrashDumpCallback(const void* gpu_crash_dump,
|
||||
u32 gpu_crash_dump_size, void* user_data) {
|
||||
static_cast<NsightAftermathTracker*>(user_data)->OnGpuCrashDumpCallback(gpu_crash_dump,
|
||||
gpu_crash_dump_size);
|
||||
}
|
||||
|
||||
void NsightAftermathTracker::ShaderDebugInfoCallback(const void* shader_debug_info,
|
||||
u32 shader_debug_info_size, void* user_data) {
|
||||
static_cast<NsightAftermathTracker*>(user_data)->OnShaderDebugInfoCallback(
|
||||
shader_debug_info, shader_debug_info_size);
|
||||
}
|
||||
|
||||
void NsightAftermathTracker::CrashDumpDescriptionCallback(
|
||||
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description, void* user_data) {
|
||||
static_cast<NsightAftermathTracker*>(user_data)->OnCrashDumpDescriptionCallback(
|
||||
add_description);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
#endif // HAS_NSIGHT_AFTERMATH
|
@ -0,0 +1,87 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#define VK_NO_PROTOTYPES
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#ifdef HAS_NSIGHT_AFTERMATH
|
||||
#include <GFSDK_Aftermath_Defines.h>
|
||||
#include <GFSDK_Aftermath_GpuCrashDump.h>
|
||||
#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
|
||||
#endif
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/dynamic_library.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class NsightAftermathTracker {
|
||||
public:
|
||||
NsightAftermathTracker();
|
||||
~NsightAftermathTracker();
|
||||
|
||||
NsightAftermathTracker(const NsightAftermathTracker&) = delete;
|
||||
NsightAftermathTracker& operator=(const NsightAftermathTracker&) = delete;
|
||||
|
||||
// Delete move semantics because Aftermath initialization uses a pointer to this.
|
||||
NsightAftermathTracker(NsightAftermathTracker&&) = delete;
|
||||
NsightAftermathTracker& operator=(NsightAftermathTracker&&) = delete;
|
||||
|
||||
bool Initialize();
|
||||
|
||||
void SaveShader(const std::vector<u32>& spirv) const;
|
||||
|
||||
private:
|
||||
#ifdef HAS_NSIGHT_AFTERMATH
|
||||
static void GpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size,
|
||||
void* user_data);
|
||||
|
||||
static void ShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size,
|
||||
void* user_data);
|
||||
|
||||
static void CrashDumpDescriptionCallback(
|
||||
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description, void* user_data);
|
||||
|
||||
void OnGpuCrashDumpCallback(const void* gpu_crash_dump, u32 gpu_crash_dump_size);
|
||||
|
||||
void OnShaderDebugInfoCallback(const void* shader_debug_info, u32 shader_debug_info_size);
|
||||
|
||||
void OnCrashDumpDescriptionCallback(
|
||||
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription add_description);
|
||||
|
||||
mutable std::mutex mutex;
|
||||
|
||||
std::string dump_dir;
|
||||
int dump_id = 0;
|
||||
|
||||
bool initialized = false;
|
||||
|
||||
Common::DynamicLibrary dl;
|
||||
PFN_GFSDK_Aftermath_DisableGpuCrashDumps GFSDK_Aftermath_DisableGpuCrashDumps;
|
||||
PFN_GFSDK_Aftermath_EnableGpuCrashDumps GFSDK_Aftermath_EnableGpuCrashDumps;
|
||||
PFN_GFSDK_Aftermath_GetShaderDebugInfoIdentifier GFSDK_Aftermath_GetShaderDebugInfoIdentifier;
|
||||
PFN_GFSDK_Aftermath_GetShaderHashSpirv GFSDK_Aftermath_GetShaderHashSpirv;
|
||||
PFN_GFSDK_Aftermath_GpuCrashDump_CreateDecoder GFSDK_Aftermath_GpuCrashDump_CreateDecoder;
|
||||
PFN_GFSDK_Aftermath_GpuCrashDump_DestroyDecoder GFSDK_Aftermath_GpuCrashDump_DestroyDecoder;
|
||||
PFN_GFSDK_Aftermath_GpuCrashDump_GenerateJSON GFSDK_Aftermath_GpuCrashDump_GenerateJSON;
|
||||
PFN_GFSDK_Aftermath_GpuCrashDump_GetJSON GFSDK_Aftermath_GpuCrashDump_GetJSON;
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifndef HAS_NSIGHT_AFTERMATH
|
||||
inline NsightAftermathTracker::NsightAftermathTracker() = default;
|
||||
inline NsightAftermathTracker::~NsightAftermathTracker() = default;
|
||||
inline bool NsightAftermathTracker::Initialize() {
|
||||
return false;
|
||||
}
|
||||
inline void NsightAftermathTracker::SaveShader(const std::vector<u32>&) const {}
|
||||
#endif
|
||||
|
||||
} // namespace Vulkan
|
Loading…
Reference in New Issue