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@ -15,6 +15,7 @@
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/lock.h"
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#include "core/hle/result.h"
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#include "core/hle/service/nwm/nwm_uds.h"
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#include "core/hle/service/nwm/uds_beacon.h"
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@ -100,6 +101,20 @@ void SendPacket(Network::WifiPacket& packet) {
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// TODO(Subv): Implement.
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}
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/*
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* Returns an available index in the nodes array for the
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* currently-hosted UDS network.
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*/
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static u16 GetNextAvailableNodeId() {
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for (u16 index = 0; index < connection_status.max_nodes; ++index) {
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if ((connection_status.node_bitmask & (1 << index)) == 0)
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return index;
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}
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// Any connection attempts to an already full network should have been refused.
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ASSERT_MSG(false, "No available connection slots in the network");
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}
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// Inserts the received beacon frame in the beacon queue and removes any older beacons if the size
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// limit is exceeded.
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void HandleBeaconFrame(const Network::WifiPacket& packet) {
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@ -143,18 +158,88 @@ void HandleAssociationResponseFrame(const Network::WifiPacket& packet) {
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SendPacket(eapol_start);
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}
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/*
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* Returns an available index in the nodes array for the
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* currently-hosted UDS network.
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*/
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static u16 GetNextAvailableNodeId() {
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for (u16 index = 0; index < connection_status.max_nodes; ++index) {
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if ((connection_status.node_bitmask & (1 << index)) == 0)
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return index;
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static void HandleEAPoLPacket(const Network::WifiPacket& packet) {
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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if (GetEAPoLFrameType(packet.data) == EAPoLStartMagic) {
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if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
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LOG_DEBUG(Service_NWM, "Connection sequence aborted, because connection status is %u",
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connection_status.status);
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return;
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}
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// Any connection attempts to an already full network should have been refused.
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ASSERT_MSG(false, "No available connection slots in the network");
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auto node = DeserializeNodeInfoFromFrame(packet.data);
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if (connection_status.max_nodes == connection_status.total_nodes) {
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// Reject connection attempt
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LOG_ERROR(Service_NWM, "Reached maximum nodes, but reject packet wasn't sent.");
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// TODO(B3N30): Figure out what packet is sent here
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return;
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}
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// Get an unused network node id
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u16 node_id = GetNextAvailableNodeId();
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node.network_node_id = node_id + 1;
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connection_status.node_bitmask |= 1 << node_id;
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connection_status.changed_nodes |= 1 << node_id;
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connection_status.nodes[node_id] = node.network_node_id;
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connection_status.total_nodes++;
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u8 current_nodes = network_info.total_nodes;
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node_info[current_nodes] = node;
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network_info.total_nodes++;
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// Send the EAPoL-Logoff packet.
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using Network::WifiPacket;
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WifiPacket eapol_logoff;
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eapol_logoff.channel = network_channel;
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eapol_logoff.data =
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GenerateEAPoLLogoffFrame(packet.transmitter_address, node.network_node_id, node_info,
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network_info.max_nodes, network_info.total_nodes);
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// TODO(Subv): Encrypt the packet.
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eapol_logoff.destination_address = packet.transmitter_address;
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eapol_logoff.type = WifiPacket::PacketType::Data;
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SendPacket(eapol_logoff);
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// TODO(B3N30): Broadcast updated node list
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// The 3ds does this presumably to support spectators.
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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connection_status_event->Signal();
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} else {
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if (connection_status.status != static_cast<u32>(NetworkStatus::NotConnected)) {
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LOG_DEBUG(Service_NWM, "Connection sequence aborted, because connection status is %u",
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connection_status.status);
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return;
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}
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auto logoff = ParseEAPoLLogoffFrame(packet.data);
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network_info.total_nodes = logoff.connected_nodes;
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network_info.max_nodes = logoff.max_nodes;
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connection_status.network_node_id = logoff.assigned_node_id;
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connection_status.total_nodes = logoff.connected_nodes;
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connection_status.max_nodes = logoff.max_nodes;
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node_info.clear();
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node_info.reserve(network_info.max_nodes);
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for (size_t index = 0; index < logoff.connected_nodes; ++index) {
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connection_status.node_bitmask |= 1 << index;
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connection_status.changed_nodes |= 1 << index;
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connection_status.nodes[index] = logoff.nodes[index].network_node_id;
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node_info.emplace_back(DeserializeNodeInfo(logoff.nodes[index]));
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}
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// We're now connected, signal the application
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connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsClient);
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// Some games require ConnectToNetwork to block, for now it doesn't
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// If blocking is implemented this lock needs to be changed,
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// otherwise it might cause deadlocks
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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connection_status_event->Signal();
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}
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}
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/*
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@ -238,6 +323,17 @@ void HandleAuthenticationFrame(const Network::WifiPacket& packet) {
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}
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}
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static void HandleDataFrame(const Network::WifiPacket& packet) {
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switch (GetFrameEtherType(packet.data)) {
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case EtherType::EAPoL:
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HandleEAPoLPacket(packet);
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break;
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case EtherType::SecureData:
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// TODO(B3N30): Handle SecureData packets
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break;
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}
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}
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/// Callback to parse and handle a received wifi packet.
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void OnWifiPacketReceived(const Network::WifiPacket& packet) {
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switch (packet.type) {
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@ -250,6 +346,9 @@ void OnWifiPacketReceived(const Network::WifiPacket& packet) {
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case Network::WifiPacket::PacketType::AssociationResponse:
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HandleAssociationResponseFrame(packet);
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break;
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case Network::WifiPacket::PacketType::Data:
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HandleDataFrame(packet);
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break;
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}
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}
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