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@ -515,7 +515,7 @@ void Config::ReadMotionTouchValues() {
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void Config::ReadCoreValues() {
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void Config::ReadCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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qt_config->beginGroup(QStringLiteral("Core"));
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ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), false);
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ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), true);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -716,12 +716,12 @@ void Config::ReadRendererValues() {
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QStringLiteral("use_disk_shader_cache"), true);
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QStringLiteral("use_disk_shader_cache"), true);
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ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);
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ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);
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ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,
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ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,
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QStringLiteral("use_asynchronous_gpu_emulation"), false);
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QStringLiteral("use_asynchronous_gpu_emulation"), true);
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ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
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ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
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true);
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true);
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ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
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ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
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ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
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ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
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false);
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true);
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ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
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ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
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QStringLiteral("use_asynchronous_shaders"), false);
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QStringLiteral("use_asynchronous_shaders"), false);
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ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
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ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
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@ -1110,7 +1110,7 @@ void Config::SaveControlValues() {
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void Config::SaveCoreValues() {
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void Config::SaveCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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qt_config->beginGroup(QStringLiteral("Core"));
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WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false);
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WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, true);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -1266,12 +1266,12 @@ void Config::SaveRendererValues() {
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),
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Settings::values.gpu_accuracy.UsingGlobal(), 0);
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Settings::values.gpu_accuracy.UsingGlobal(), 0);
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WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),
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WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),
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Settings::values.use_asynchronous_gpu_emulation, false);
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Settings::values.use_asynchronous_gpu_emulation, true);
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WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
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WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
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true);
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true);
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WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
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WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
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Settings::values.use_assembly_shaders, false);
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Settings::values.use_assembly_shaders, true);
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WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
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WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
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Settings::values.use_asynchronous_shaders, false);
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Settings::values.use_asynchronous_shaders, false);
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WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
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WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
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