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@ -11,55 +11,35 @@
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/gsp.h"
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#include "core/hw/gpu.h"
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#include "video_core/gpu_debugger.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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GraphicsDebugger g_debugger;
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/// GSP shared memory GX command buffer header
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union GX_CmdBufferHeader {
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u32 hex;
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// Current command index. This index is updated by GSP module after loading the command data,
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// right before the command is processed. When this index is updated by GSP module, the total
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// commands field is decreased by one as well.
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BitField<0,8,u32> index;
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// Total commands to process, must not be value 0 when GSP module handles commands. This must be
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// <=15 when writing a command to shared memory. This is incremented by the application when
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// writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only
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// used if this field is value 1.
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BitField<8,8,u32> number_commands;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace GSP_GPU
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namespace GSP_GPU {
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Handle g_event = 0;
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Handle g_shared_memory = 0;
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Handle g_interrupt_event = 0; ///< Handle to event triggered when GSP interrupt has been signalled
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Handle g_shared_memory = 0; ///< Handle to GSP shared memorys
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u32 g_thread_id = 1; ///< Thread index into interrupt relay queue, 1 is arbitrary
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u32 g_thread_id = 0;
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/// Gets a pointer to a thread command buffer in GSP shared memory
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static inline u8* GetCommandBuffer(u32 thread_id) {
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if (0 == g_shared_memory)
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return nullptr;
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/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
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static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
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return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset);
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return Kernel::GetSharedMemoryPointer(g_shared_memory,
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0x800 + (thread_id * sizeof(CommandBuffer)));
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}
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/// Finishes execution of a GSP command
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void GX_FinishCommand(u32 thread_id) {
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
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g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
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header->number_commands = header->number_commands - 1;
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// TODO: Increment header->index?
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/// Gets a pointer to the interrupt relay queue for a given thread index
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static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) {
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return (InterruptRelayQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory,
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sizeof(InterruptRelayQueue) * thread_id);
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}
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/// Write a GSP GPU hardware register
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@ -133,39 +113,55 @@ void ReadHWRegs(Service::Interface* self) {
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void RegisterInterruptRelayQueue(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 flags = cmd_buff[1];
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g_event = cmd_buff[3];
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g_interrupt_event = cmd_buff[3];
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g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
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_assert_msg_(GSP, (g_event != 0), "handle is not valid!");
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_assert_msg_(GSP, (g_interrupt_event != 0), "handle is not valid!");
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Kernel::SetEventLocked(g_event, false);
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// Hack - This function will permanently set the state of the GSP event such that GPU command
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// synchronization barriers always passthrough. Correct solution would be to set this after the
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// GPU as processed all queued up commands, but due to the emulator being single-threaded they
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// will always be ready.
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Kernel::SetPermanentLock(g_event, true);
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cmd_buff[0] = 0; // Result - no error
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cmd_buff[2] = g_thread_id; // ThreadID
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cmd_buff[2] = g_thread_id++; // ThreadID
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cmd_buff[4] = g_shared_memory; // GSP shared memory
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Kernel::SignalEvent(g_interrupt_event); // TODO(bunnei): Is this correct?
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}
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/**
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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*/
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void SignalInterrupt(InterruptId interrupt_id) {
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if (0 == g_interrupt_event) {
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WARN_LOG(GSP, "cannot synchronize until GSP event has been created!");
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return;
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}
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if (0 == g_shared_memory) {
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WARN_LOG(GSP, "cannot synchronize until GSP shared memory has been created!");
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return;
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}
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for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
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InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
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interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1;
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/// This triggers handling of the GX command written to the command buffer in shared memory.
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void TriggerCmdReqQueue(Service::Interface* self) {
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u8 next = interrupt_relay_queue->index;
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next += interrupt_relay_queue->number_interrupts;
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next = next % 0x34; // 0x34 is the number of interrupt slots
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interrupt_relay_queue->slot[next] = interrupt_id;
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interrupt_relay_queue->error_code = 0x0; // No error
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}
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Kernel::SignalEvent(g_interrupt_event);
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}
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/// Executes the next GSP command
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void ExecuteCommand(const Command& command) {
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// Utility function to convert register ID to address
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auto WriteGPURegister = [](u32 id, u32 data) {
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GPU::Write<u32>(0x1EF00000 + 4 * id, data);
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};
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
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auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
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switch (command.id) {
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// GX request DMA - typically used for copying memory from GSP heap to VRAM
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case GXCommandId::REQUEST_DMA:
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case CommandId::REQUEST_DMA:
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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Memory::GetPointer(command.dma_request.source_address),
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command.dma_request.size);
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@ -174,24 +170,27 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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// ctrulib homebrew sends all relevant command list data with this command,
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// hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
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// TODO: This will need some rework in the future.
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case GXCommandId::SET_COMMAND_LIST_LAST:
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case CommandId::SET_COMMAND_LIST_LAST:
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{
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auto& params = command.set_command_list_last;
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WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3);
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WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3);
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WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1);
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// TODO: Move this to GPU
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// TODO: Not sure what units the size is measured in
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g_debugger.CommandListCalled(params.address,
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(u32*)Memory::GetPointer(params.address),
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params.size);
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SignalInterrupt(InterruptId::P3D);
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break;
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}
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// It's assumed that the two "blocks" behave equivalently.
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// Presumably this is done simply to allow two memory fills to run in parallel.
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case GXCommandId::SET_MEMORY_FILL:
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case CommandId::SET_MEMORY_FILL:
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{
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auto& params = command.memory_fill;
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WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3);
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@ -207,8 +206,18 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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}
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// TODO: Check if texture copies are implemented correctly..
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case GXCommandId::SET_DISPLAY_TRANSFER:
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case GXCommandId::SET_TEXTURE_COPY:
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case CommandId::SET_DISPLAY_TRANSFER:
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// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
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// work well enough for running demos. Need to figure out how these all work and trigger
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// them correctly.
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SignalInterrupt(InterruptId::PSC0);
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SignalInterrupt(InterruptId::PSC1);
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SignalInterrupt(InterruptId::PPF);
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SignalInterrupt(InterruptId::P3D);
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SignalInterrupt(InterruptId::DMA);
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break;
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case CommandId::SET_TEXTURE_COPY:
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{
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auto& params = command.image_copy;
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WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3);
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@ -225,7 +234,7 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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// TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST
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// are supposed to do.
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case GXCommandId::SET_COMMAND_LIST_FIRST:
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case CommandId::SET_COMMAND_LIST_FIRST:
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{
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break;
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}
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@ -233,8 +242,26 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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default:
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ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
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}
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}
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GX_FinishCommand(g_thread_id);
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/// This triggers handling of the GX command written to the command buffer in shared memory.
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void TriggerCmdReqQueue(Service::Interface* self) {
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// Iterate through each thread's command queue...
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for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
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CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id);
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// Iterate through each command...
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for (unsigned i = 0; i < command_buffer->number_commands; ++i) {
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g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]);
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// Decode and execute command
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ExecuteCommand(command_buffer->commands[i]);
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// Indicates that command has completed
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command_buffer->number_commands = command_buffer->number_commands - 1;
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}
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}
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}
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const Interface::FunctionInfo FunctionTable[] = {
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@ -275,7 +302,10 @@ const Interface::FunctionInfo FunctionTable[] = {
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Interface::Interface() {
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
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g_interrupt_event = 0;
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g_shared_memory = 0;
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g_thread_id = 1;
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}
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Interface::~Interface() {
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