Shader JIT: Tiny micro-optimization in DPH

merge-requests/60/head
Yuri Kunde Schlesner 2015-08-24 01:15:39 +07:00
parent 630a850d4d
commit d8ef20c856
1 changed files with 4 additions and 4 deletions

@ -367,10 +367,10 @@ void JitCompiler::Compile_DPH(Instruction instr) {
// Set 4th component to 1.0 // Set 4th component to 1.0
BLENDPS(SRC1, R(ONE), 0x8); // 0b1000 BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
} else { } else {
// Reverse to set the 4th component to 1.0 // Set 4th component to 1.0
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); MOVAPS(SCRATCH, R(SRC1));
MOVSS(SRC1, R(ONE)); UNPCKHPS(SCRATCH, R(ONE)); // XYZW, 1111 -> Z1__
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); UNPCKLPD(SRC1, R(SCRATCH)); // XYZW, Z1__ -> XYZ1
} }
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); Compile_SanitizedMul(SRC1, SRC2, SCRATCH);