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@ -326,10 +326,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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}
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}
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} else {
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} else {
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std::vector<u8> icon;
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
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std::string name = " ";
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std::string name = " ";
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const auto res3 = loader->ReadTitle(name);
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[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{program_id};
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const FileSys::PatchManager patch{program_id};
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@ -354,20 +354,20 @@ void GameListWorker::run() {
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for (UISettings::GameDir& game_dir : game_dirs) {
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (game_dir.path == QStringLiteral("SDMC")) {
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if (game_dir.path == QStringLiteral("SDMC")) {
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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} else if (game_dir.path == QStringLiteral("UserNAND")) {
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} else if (game_dir.path == QStringLiteral("UserNAND")) {
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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} else if (game_dir.path == QStringLiteral("SysNAND")) {
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} else if (game_dir.path == QStringLiteral("SysNAND")) {
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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AddTitlesToGameList(game_list_dir);
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} else {
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} else {
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watch_list.append(game_dir.path);
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watch_list.append(game_dir.path);
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auto* const game_list_dir = new GameListDir(game_dir);
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auto* const game_list_dir = new GameListDir(game_dir);
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady(game_list_dir);
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provider->ClearAllEntries();
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provider->ClearAllEntries();
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
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game_list_dir);
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game_list_dir);
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