|
|
|
@ -608,7 +608,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
|
|
|
|
|
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
|
|
|
|
|
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
|
|
|
|
|
QString::fromStdString(title_name)));
|
|
|
|
|
|
|
|
|
|
render_window->show();
|
|
|
|
@ -643,7 +643,7 @@ void GMainWindow::ShutdownGame() {
|
|
|
|
|
game_list->show();
|
|
|
|
|
game_list->setFilterFocus();
|
|
|
|
|
setWindowTitle(QString("yuzu %1| %2-%3")
|
|
|
|
|
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
|
|
|
|
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
|
|
|
|
|
|
|
|
|
|
// Disable status bar updates
|
|
|
|
|
status_bar_update_timer.stop();
|
|
|
|
|