gl_shader_cache: Reduce registry consistency to debug assert

Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
merge-requests/60/head
ReinUsesLisp 2020-02-29 04:05:19 +07:00
parent 66a8a3e887
commit e1932351a9
1 changed files with 1 additions and 3 deletions

@ -221,9 +221,7 @@ CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_
CachedShader::~CachedShader() = default; CachedShader::~CachedShader() = default;
GLuint CachedShader::GetHandle() const { GLuint CachedShader::GetHandle() const {
if (!registry->IsConsistent()) { DEBUG_ASSERT(registry->IsConsistent());
std::abort();
}
return program->handle; return program->handle;
} }