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@ -969,7 +969,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto texture = [&]() {
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const auto texture = [&] {
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if (!entry.IsBindless()) {
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return maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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@ -977,7 +977,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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Tegra::Texture::TextureHandle tex_handle;
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Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
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tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second);
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return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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return maxwell3d.GetTextureInfo(tex_handle);
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}();
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if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
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@ -1000,7 +1000,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto texture = [&]() {
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const auto texture = [&] {
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset());
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}
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@ -1008,7 +1008,7 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
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cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset());
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return compute.GetTextureInfo(tex_handle);
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}();
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if (SetupTexture(bindpoint, texture, entry)) {
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@ -1046,7 +1046,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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const auto& entries = shader->GetShaderEntries().images;
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto tic = [&]() {
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const auto tic = [&] {
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if (!entry.IsBindless()) {
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return compute.GetTexture(entry.GetOffset()).tic;
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}
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@ -1054,7 +1054,7 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute,
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cbuf.first, cbuf.second);
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return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
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return compute.GetTextureInfo(tex_handle).tic;
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}();
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SetupImage(bindpoint, tic, entry);
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}
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